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Forked Thread: PC concept limitations in 4e
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<blockquote data-quote="Dannyalcatraz" data-source="post: 4536751" data-attributes="member: 19675"><p>Look, there is nothing wrong with creating new PCs for a new game. I do it all the time. <em>"How can I use the 4E rules to create an interesting character?"</em> is a question I can easily answer. I had 2 PC designs I liked within hours of getting my pre-ordered Core 3.</p><p></p><p>However, when a game becomes so different between editions that the publisher suggests you start new campaigns rather than try to upgrade your PCs, then its a problem.</p><p></p><p>This just in: <strong>some of us aren't interested in starting new campaigns!</strong></p><p></p><p><em>"I did it this way in 3E and 4E won't let me do the same"</em> is the problem that arises when nobody wants to start anew, and its a completely valid critique of the new edition.</p><p></p><p></p><p>Some of us aren't all that interested in tweeking and kludging other classes to simulate a formerly core concept- and that is spoken as someone whose favorite game is HERO (which is all about tweeking etc.). Hammering square pegs into round holes is something I gave up when I was 2 years old.</p><p></p><p>That someone made a design decision to excise a class that has been a (<em>popular</em>) part of the game since 1977 or so is, IMHO, an example of "Epic Fail."</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 4536751, member: 19675"] Look, there is nothing wrong with creating new PCs for a new game. I do it all the time. [I]"How can I use the 4E rules to create an interesting character?"[/I] is a question I can easily answer. I had 2 PC designs I liked within hours of getting my pre-ordered Core 3. However, when a game becomes so different between editions that the publisher suggests you start new campaigns rather than try to upgrade your PCs, then its a problem. This just in: [B]some of us aren't interested in starting new campaigns![/B] [I]"I did it this way in 3E and 4E won't let me do the same"[/I] is the problem that arises when nobody wants to start anew, and its a completely valid critique of the new edition. Some of us aren't all that interested in tweeking and kludging other classes to simulate a formerly core concept- and that is spoken as someone whose favorite game is HERO (which is all about tweeking etc.). Hammering square pegs into round holes is something I gave up when I was 2 years old. That someone made a design decision to excise a class that has been a ([I]popular[/I]) part of the game since 1977 or so is, IMHO, an example of "Epic Fail." [/QUOTE]
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