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Forked Thread: PC concept limitations in 4e
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<blockquote data-quote="Vyvyan Basterd" data-source="post: 4537219" data-attributes="member: 4892"><p>1) As more powers become available you may find more that count as "utility." Also, with the upcoming Bard class you may find more utility than attack, not sure yet. But you are correct that you may never be able to play a utility WIZARD if you focus on wanted to play a class named wizard.</p><p></p><p>2) Again I think the bard may fill this role or subsequent books may introduce a beguiler. I don't believe this concept is unfathomable in 4E.</p><p></p><p>3) Again, are we discussing Concept or Mechanics? I can envision a character now whose powers derive from ritual tatoos without changing any 4E mechanics. The monk part takes some more work, but I feel confident saying a monk class will appear at some time down the road. What makes a Sorcerer? A Sorcerer can easily be translated to a 4E Wizard or Warlock. There are already powers that allow you to knock opponents prone.</p><p></p><p>4) I can only provide personal experience here. My wife, sisters-in-law, friends girlfriend and my 7-year-old have all been able to pick the game up easily and have fun playing it. The rules mastery is easy (like chess), the strategy is what takes mastery (also like chess). If your tactic in previous editions was move and attack, you can devote just as little time to strategy in 4E and still have fun playing.</p></blockquote><p></p>
[QUOTE="Vyvyan Basterd, post: 4537219, member: 4892"] 1) As more powers become available you may find more that count as "utility." Also, with the upcoming Bard class you may find more utility than attack, not sure yet. But you are correct that you may never be able to play a utility WIZARD if you focus on wanted to play a class named wizard. 2) Again I think the bard may fill this role or subsequent books may introduce a beguiler. I don't believe this concept is unfathomable in 4E. 3) Again, are we discussing Concept or Mechanics? I can envision a character now whose powers derive from ritual tatoos without changing any 4E mechanics. The monk part takes some more work, but I feel confident saying a monk class will appear at some time down the road. What makes a Sorcerer? A Sorcerer can easily be translated to a 4E Wizard or Warlock. There are already powers that allow you to knock opponents prone. 4) I can only provide personal experience here. My wife, sisters-in-law, friends girlfriend and my 7-year-old have all been able to pick the game up easily and have fun playing it. The rules mastery is easy (like chess), the strategy is what takes mastery (also like chess). If your tactic in previous editions was move and attack, you can devote just as little time to strategy in 4E and still have fun playing. [/QUOTE]
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