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Forked Thread: PC concept limitations in 4e
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<blockquote data-quote="Engilbrand" data-source="post: 4538024" data-attributes="member: 44184"><p>Right. I'll take the grass.</p><p>I use the mechanics to get ideas for the flavor. Yeah, I'll look at what the powers have for flavor, but that's not the extent of it. It's not at all difficult to reflavor things. You don't even need to describe it as the same thing.</p><p>I've played a Wizard. I used Thunderwave. One time, I described him standing in front of the monster and sonic screaming it back a few squares and injuring. Another time, I used a gigantic clap. It took a fraction of a second to describe each of those.</p><p>I like the idea of describing Cloud of Daggers as Zombie hands coming from the ground and tearing at the enemy. Maybe using a Cold spell and describing it as calling forth a ghost somewhere that gives the person the chills. I don't know. I'll let the descriptions work from my concept.</p><p>I had the discussion with some friends at one point about what class Rambo would be. We had disagreements about class and powers. They kept thinking of him as a Fighter and lamented the fact that the Fighter isn't all that good with dual-wielding daggers. I pegged Rambo as either a Rogue or Ranger with Toughness. When Martial Power comes out, maybe he'll be a Tempest Fighter. Who knows? The classes are just a suite of abilities.</p><p>I remember reading a thread where someone mentioned a player who was a Paladin of the Raven Queen. He used daggers and refused to heal his allies. The guy did it to show that certain things couldn't be done right. That's choosing mechanics over concept. Even if this wasn't true in previous editions, I'll go ahead and say that, in terms of 4e, he was playing the game wrong. That's right. If you can't use your imagination, you're playing the game wrong.</p></blockquote><p></p>
[QUOTE="Engilbrand, post: 4538024, member: 44184"] Right. I'll take the grass. I use the mechanics to get ideas for the flavor. Yeah, I'll look at what the powers have for flavor, but that's not the extent of it. It's not at all difficult to reflavor things. You don't even need to describe it as the same thing. I've played a Wizard. I used Thunderwave. One time, I described him standing in front of the monster and sonic screaming it back a few squares and injuring. Another time, I used a gigantic clap. It took a fraction of a second to describe each of those. I like the idea of describing Cloud of Daggers as Zombie hands coming from the ground and tearing at the enemy. Maybe using a Cold spell and describing it as calling forth a ghost somewhere that gives the person the chills. I don't know. I'll let the descriptions work from my concept. I had the discussion with some friends at one point about what class Rambo would be. We had disagreements about class and powers. They kept thinking of him as a Fighter and lamented the fact that the Fighter isn't all that good with dual-wielding daggers. I pegged Rambo as either a Rogue or Ranger with Toughness. When Martial Power comes out, maybe he'll be a Tempest Fighter. Who knows? The classes are just a suite of abilities. I remember reading a thread where someone mentioned a player who was a Paladin of the Raven Queen. He used daggers and refused to heal his allies. The guy did it to show that certain things couldn't be done right. That's choosing mechanics over concept. Even if this wasn't true in previous editions, I'll go ahead and say that, in terms of 4e, he was playing the game wrong. That's right. If you can't use your imagination, you're playing the game wrong. [/QUOTE]
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