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Forked Thread: PC concept limitations in 4e
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<blockquote data-quote="Cryptos" data-source="post: 4538184" data-attributes="member: 58439"><p>And the issue there is: How exactly does that work? Defending implies getting between an assailant and its target, blocking an attack against something. Archery implies holding a thin piece of wood with a string, and having the freedom of movement to draw it across your chest (as opposed to being restricted in range of motion by heavy armor), drawing the arrow back close to your cheek while aiming at someone, and then releasing it before he gets close enough to hit you with the large pointy metal object you have no defense against, because you're busy using both hands on that thin piece of wood with a string.</p><p></p><p>Is there a practical historical or even popular fictional example of someone holding a longbow and consistently and effectively getting in between an attacker and someone or something else as their primary tactic?</p><p></p><p>It seems to be a concept born out of the game mechanics of previous editions of Dungeons and Dragons, rather than any reality or fantasy based concept.</p><p></p><p>There's a difference between "how do I build this concept?" and "how do I perfectly mimic the mechanical effects of the character I had in the last edition?"</p></blockquote><p></p>
[QUOTE="Cryptos, post: 4538184, member: 58439"] And the issue there is: How exactly does that work? Defending implies getting between an assailant and its target, blocking an attack against something. Archery implies holding a thin piece of wood with a string, and having the freedom of movement to draw it across your chest (as opposed to being restricted in range of motion by heavy armor), drawing the arrow back close to your cheek while aiming at someone, and then releasing it before he gets close enough to hit you with the large pointy metal object you have no defense against, because you're busy using both hands on that thin piece of wood with a string. Is there a practical historical or even popular fictional example of someone holding a longbow and consistently and effectively getting in between an attacker and someone or something else as their primary tactic? It seems to be a concept born out of the game mechanics of previous editions of Dungeons and Dragons, rather than any reality or fantasy based concept. There's a difference between "how do I build this concept?" and "how do I perfectly mimic the mechanical effects of the character I had in the last edition?" [/QUOTE]
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Forked Thread: PC concept limitations in 4e
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