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Forked Thread: PC concept limitations in 4e
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<blockquote data-quote="Alas" data-source="post: 4538773" data-attributes="member: 71687"><p><strong>Riddle me this</strong></p><p></p><p>I've had certain character concepts in mind for so long that the separation between the character and the mechanics has blurred for me somewhat. Let's say I wanted to bring a few of my favorites over into 4th:</p><p> </p><p>1) <strong>The adventuring polymath.</strong> I <em>loved </em>the factotum-- especially a certain changeling factotum. Mechanically, I loved the inspiration points and the chance to try out a different wacky Skill application every encounter because I <em>just could</em>. Being able to trot out a spell in a pinch was fun (though I confess, it was most often <em>polymorph</em>), and it was comforting to know that just about any weapon I chose to include in a disguise was more than a prop. Conceptually, I guess this would be a less- fisticuffs-more-book-quoting Indiana Jones, or alternately, a more-fisticuffs-less-cocaine Sherlock Holmes (who was quite the disguise artist, some people forget).</p><p> </p><p>2) <strong>The angelic avatar.</strong> Another oddball I loved for all its faults was the incarnate. Leaving aside legitimate concerns about soul-sandals and obsessions with the color blue, I really dug how incarnum worked, and the fact that a low-level character had access to some pretty dramatic soulmelds. In particular, I wrote up a good-aligned incarnate who, using the Incarnate Avatar and Incarnate Weapon melds, did a pretty good job of impersonating a Shavarath angel or solar (see: Eberron cosmology) at an early level. Conceptually, this is a hardcore soldier-for-good who looks like a peaceful and un-armored fluffy, and is all the scarier for it when swooping down into the fray and brandishing the righteous sword of the Silver Flame. (Note: Incarnate Avatar didn't really grant flight until later levels, so getting any sort of non-cosmetic effect out of the wings before, say, 15th level would be groovy with me.)</p><p> </p><p>3) <strong>The firebreathing squad captain.</strong> Coming on the heals of the 3.5 warlock, I was also impressed by the dragonfire adept. Great utility invocations and an area attack breath weapon-- what's not to love? I tended to come back to a human House Deneith dragonfire adept (again, see Eberron) who approached the class as a warmage tradition-- leading by example on the front line and breathing fire all over the damned place. ("Stand behind me-- this is going to get hot. Or cold, depending on their resistances.") A somewhat limited toolset, come to think of it, but very good at rephrasing every screw problem in nail terms. Target exclusion and element resistance a plus!</p></blockquote><p></p>
[QUOTE="Alas, post: 4538773, member: 71687"] [b]Riddle me this[/b] I've had certain character concepts in mind for so long that the separation between the character and the mechanics has blurred for me somewhat. Let's say I wanted to bring a few of my favorites over into 4th: 1) [B]The adventuring polymath.[/B] I [I]loved [/I]the factotum-- especially a certain changeling factotum. Mechanically, I loved the inspiration points and the chance to try out a different wacky Skill application every encounter because I [I]just could[/I]. Being able to trot out a spell in a pinch was fun (though I confess, it was most often [I]polymorph[/I]), and it was comforting to know that just about any weapon I chose to include in a disguise was more than a prop. Conceptually, I guess this would be a less- fisticuffs-more-book-quoting Indiana Jones, or alternately, a more-fisticuffs-less-cocaine Sherlock Holmes (who was quite the disguise artist, some people forget). 2) [B]The angelic avatar.[/B] Another oddball I loved for all its faults was the incarnate. Leaving aside legitimate concerns about soul-sandals and obsessions with the color blue, I really dug how incarnum worked, and the fact that a low-level character had access to some pretty dramatic soulmelds. In particular, I wrote up a good-aligned incarnate who, using the Incarnate Avatar and Incarnate Weapon melds, did a pretty good job of impersonating a Shavarath angel or solar (see: Eberron cosmology) at an early level. Conceptually, this is a hardcore soldier-for-good who looks like a peaceful and un-armored fluffy, and is all the scarier for it when swooping down into the fray and brandishing the righteous sword of the Silver Flame. (Note: Incarnate Avatar didn't really grant flight until later levels, so getting any sort of non-cosmetic effect out of the wings before, say, 15th level would be groovy with me.) 3) [B]The firebreathing squad captain.[/B] Coming on the heals of the 3.5 warlock, I was also impressed by the dragonfire adept. Great utility invocations and an area attack breath weapon-- what's not to love? I tended to come back to a human House Deneith dragonfire adept (again, see Eberron) who approached the class as a warmage tradition-- leading by example on the front line and breathing fire all over the damned place. ("Stand behind me-- this is going to get hot. Or cold, depending on their resistances.") A somewhat limited toolset, come to think of it, but very good at rephrasing every screw problem in nail terms. Target exclusion and element resistance a plus! [/QUOTE]
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