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Forked Thread: PC concept limitations in 4e
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<blockquote data-quote="Voadam" data-source="post: 4538888" data-attributes="member: 2209"><p>I played a smart 2e human barbaric fighter who traveled widely eventually learned 1e OA martial arts then switched class to mage fairly early in his career. He continued on in a 1e campaign gaining a lot of levels of magic user but rose as a merchant prince and defined mostly for his politics. In 3e I recreated him as a ranger/monk/wizard eventually moving to harper mage and loremaster focusing on him as a political mover and monster hunter. When the same campaign converted to 3.5 he ditched monk for an unarmed feat, and loremaster for eldritch knight becoming a knowledge expert who focused on magically powering his melee attacks but using a lot magic for defense and divinations. He did a lot of planning and tactics for both combat and plots. I've used him in a number of 3e campaigns starting over at lower levels where he focused at times on politics and magic, sometimes focusing on monster hunting other times on investigations.</p><p></p><p>I've done translations of him to Shadowrun and GURPS and seen him used as an NPC hunter in a vampire game I played in.</p><p></p><p>In 4e I was thinking wizard multiclassed to some martial class to be primarily a caster with a secondary role as a martial combatant. Mechanically it is really not viable to try to do that kind of a route. Multiclassing from a martial to wizard and picking up rituals is viable and the route I now focus on. </p><p></p><p>Fighter really focuses on being a heavily armored tank and using yourself as a combat sponge which was never really the style I used in playing the character.</p><p></p><p>Lightly armored striker is more the style he mechanically used before so I was looking over ranger and rogue but they don't really feel right, if ranger had more non specific weapon style based powers it might have worked better.</p><p>Rogue had great skills but the combat stuff is all small blades and dex with surprisingly no int based options.</p><p></p><p>Warlord and leader role is looking like the closest fit I can find with a ton of feats spent on appropriate skill development.</p></blockquote><p></p>
[QUOTE="Voadam, post: 4538888, member: 2209"] I played a smart 2e human barbaric fighter who traveled widely eventually learned 1e OA martial arts then switched class to mage fairly early in his career. He continued on in a 1e campaign gaining a lot of levels of magic user but rose as a merchant prince and defined mostly for his politics. In 3e I recreated him as a ranger/monk/wizard eventually moving to harper mage and loremaster focusing on him as a political mover and monster hunter. When the same campaign converted to 3.5 he ditched monk for an unarmed feat, and loremaster for eldritch knight becoming a knowledge expert who focused on magically powering his melee attacks but using a lot magic for defense and divinations. He did a lot of planning and tactics for both combat and plots. I've used him in a number of 3e campaigns starting over at lower levels where he focused at times on politics and magic, sometimes focusing on monster hunting other times on investigations. I've done translations of him to Shadowrun and GURPS and seen him used as an NPC hunter in a vampire game I played in. In 4e I was thinking wizard multiclassed to some martial class to be primarily a caster with a secondary role as a martial combatant. Mechanically it is really not viable to try to do that kind of a route. Multiclassing from a martial to wizard and picking up rituals is viable and the route I now focus on. Fighter really focuses on being a heavily armored tank and using yourself as a combat sponge which was never really the style I used in playing the character. Lightly armored striker is more the style he mechanically used before so I was looking over ranger and rogue but they don't really feel right, if ranger had more non specific weapon style based powers it might have worked better. Rogue had great skills but the combat stuff is all small blades and dex with surprisingly no int based options. Warlord and leader role is looking like the closest fit I can find with a ton of feats spent on appropriate skill development. [/QUOTE]
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