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Forked Thread: PC concept limitations in 4e
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<blockquote data-quote="Thasmodious" data-source="post: 4539537" data-attributes="member: 63272"><p>Ah. I still haven't actually seen the swordmage.</p><p></p><p>But I do have to take this to task, meant to mention this earlier - </p><p></p><p></p><p></p><p>Do you mean mechanically it doesn't work for the concept or mechanically wizards/fighters are weak? Because if its the second, I'd have to disagree. </p><p></p><p>One of the first characters I made when I got the 4e books was an old favorite, a dwarf wizard/fighter that I could never really seem to get right in 3e. He was an old 1e/2e character. In 4e, he comes off great. As a wizard, he focuses on close burst spells and battlefield control (thunderwave, burning hands, freezing cloud, web, etc). Tactically, he looks for spots to engage heavy. He doesn't try and hold the line, he runs in and obliterates the line. Rush a gang of foes, thunderwave or burning hands them, crushing blow with a maul on the biggest, expeditious retreat out of there or dimension door, use shield to make up for some armor. With some nice magical leather armor (for 1 feat) along with the high Int, AC is generally fine, not great, but solid for a guy who isn't camping the line. Hit points are a tad low, but toughness helps. I statted him at 1st, 6th, 11th, and 21st and was happy with each incarnation. Admittedly, he hasn't actually seen play yet, as I primarily DM, but I reviewed the character recently with a lot more experience under my belt and he still seems solid. </p><p></p><p>Making this character, and doing it easily, without requiring advanced system knowledge or anything, was one of the things that impressed me initially about 4e (and that he didn't suck).</p></blockquote><p></p>
[QUOTE="Thasmodious, post: 4539537, member: 63272"] Ah. I still haven't actually seen the swordmage. But I do have to take this to task, meant to mention this earlier - Do you mean mechanically it doesn't work for the concept or mechanically wizards/fighters are weak? Because if its the second, I'd have to disagree. One of the first characters I made when I got the 4e books was an old favorite, a dwarf wizard/fighter that I could never really seem to get right in 3e. He was an old 1e/2e character. In 4e, he comes off great. As a wizard, he focuses on close burst spells and battlefield control (thunderwave, burning hands, freezing cloud, web, etc). Tactically, he looks for spots to engage heavy. He doesn't try and hold the line, he runs in and obliterates the line. Rush a gang of foes, thunderwave or burning hands them, crushing blow with a maul on the biggest, expeditious retreat out of there or dimension door, use shield to make up for some armor. With some nice magical leather armor (for 1 feat) along with the high Int, AC is generally fine, not great, but solid for a guy who isn't camping the line. Hit points are a tad low, but toughness helps. I statted him at 1st, 6th, 11th, and 21st and was happy with each incarnation. Admittedly, he hasn't actually seen play yet, as I primarily DM, but I reviewed the character recently with a lot more experience under my belt and he still seems solid. Making this character, and doing it easily, without requiring advanced system knowledge or anything, was one of the things that impressed me initially about 4e (and that he didn't suck). [/QUOTE]
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