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Forked Thread: Rate WotC as a company: 4e Complete?
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<blockquote data-quote="The Little Raven" data-source="post: 4392707" data-attributes="member: 10095"><p>No, I'm using Fly, the level 3 Wizard spell as an example of what I don't like.</p><p></p><p></p><p></p><p>My dismissive tone is because you, like so many other anti-4e people, tend to make blanket statements as if they were fact when they are far from it. You make a ridiculous claim like "flight is gone," then scramble afterwards to qualify it because you know it's a load of BS.</p><p></p><p></p><p></p><p>The system takes flight into account... by placing it in the higher tiers of power, where it belongs. Giving you an ability to invalidate whole swathes of encounters when you've only hit 1/4 of the entire level progression of the core game is ridiculously overpowered.</p><p></p><p>And it isn't a matter of avoiding encounters. Avoiding an encounter doesn't give you anything. It's the fact that if the encounter is against melee opponents, they become invalidated by the fact that they cannot hit you when you're flying and using ranged attacks.</p><p></p><p></p><p></p><p>Among other things.</p><p></p><p></p><p></p><p>How many times do I have say "Grab is the replacement for Grapple." before you actually read it properly?</p><p></p><p></p><p></p><p>And your point is wrong. I don't see how Picking Locks or Diplomacy or Gentle Repose fits onto the grid, yet they are still present within the game.</p><p></p><p>Stick to fact, instead of your exaggerated (and often false) hyperbole.</p><p></p><p></p><p></p><p>The game was balanced, which requires a shifting of certain things. Yeah, no more "I can fly whenever, wherever" because it's broken. If you want a simulation of the world of make-believe, play something that is intended to be one, because D&D isn't and has never been.</p></blockquote><p></p>
[QUOTE="The Little Raven, post: 4392707, member: 10095"] No, I'm using Fly, the level 3 Wizard spell as an example of what I don't like. My dismissive tone is because you, like so many other anti-4e people, tend to make blanket statements as if they were fact when they are far from it. You make a ridiculous claim like "flight is gone," then scramble afterwards to qualify it because you know it's a load of BS. The system takes flight into account... by placing it in the higher tiers of power, where it belongs. Giving you an ability to invalidate whole swathes of encounters when you've only hit 1/4 of the entire level progression of the core game is ridiculously overpowered. And it isn't a matter of avoiding encounters. Avoiding an encounter doesn't give you anything. It's the fact that if the encounter is against melee opponents, they become invalidated by the fact that they cannot hit you when you're flying and using ranged attacks. Among other things. How many times do I have say "Grab is the replacement for Grapple." before you actually read it properly? And your point is wrong. I don't see how Picking Locks or Diplomacy or Gentle Repose fits onto the grid, yet they are still present within the game. Stick to fact, instead of your exaggerated (and often false) hyperbole. The game was balanced, which requires a shifting of certain things. Yeah, no more "I can fly whenever, wherever" because it's broken. If you want a simulation of the world of make-believe, play something that is intended to be one, because D&D isn't and has never been. [/QUOTE]
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