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Forked Thread: Rate WotC as a company: 4e Complete?
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<blockquote data-quote="The Little Raven" data-source="post: 4392996" data-attributes="member: 10095"><p>No, they didn't, but now that they aren't virgin-loving exemplars of animal goodness, I probably will use them.</p><p></p><p></p><p></p><p>By "the times," I mean keeping up with the current state of game design. Palladium refuses to make much-needed changes to their system, because they don't want to invalidate previous books.</p><p></p><p></p><p></p><p>So, you don't need to waste page count on things like that, just like crafting skills. It's a game, not a world simulation.</p><p></p><p>Plus, if you really needed it, you have the Nature skill, since knowledge of natural beasts should give you insight into training them. Train Beast: Nature check, DC 10 + 1/2 the level of the beast. 10 if a totally mundane animal.</p><p></p><p></p><p></p><p>I'm saying rules aren't needed for everything, and the lack of a rule doesn't mean such a thing is impossible. Rules are not the physics of the game world.</p><p></p><p></p><p></p><p>Except all of those things have distinct differences between them and their closest counterpart. A katar is used very differently than a dagger, nevermind the game mechanics that make it different (higher damage, high crit property). Same with the rapier (a light thrusting weapon) and the longsword (a heavy slashing weapon). The crossbow is hugely different from the longbow or short bow. And the key difference between the javelin and spear: javelins are ranged weapons, while spears are not.</p><p></p><p>A lance is just a spear. That's it.</p></blockquote><p></p>
[QUOTE="The Little Raven, post: 4392996, member: 10095"] No, they didn't, but now that they aren't virgin-loving exemplars of animal goodness, I probably will use them. By "the times," I mean keeping up with the current state of game design. Palladium refuses to make much-needed changes to their system, because they don't want to invalidate previous books. So, you don't need to waste page count on things like that, just like crafting skills. It's a game, not a world simulation. Plus, if you really needed it, you have the Nature skill, since knowledge of natural beasts should give you insight into training them. Train Beast: Nature check, DC 10 + 1/2 the level of the beast. 10 if a totally mundane animal. I'm saying rules aren't needed for everything, and the lack of a rule doesn't mean such a thing is impossible. Rules are not the physics of the game world. Except all of those things have distinct differences between them and their closest counterpart. A katar is used very differently than a dagger, nevermind the game mechanics that make it different (higher damage, high crit property). Same with the rapier (a light thrusting weapon) and the longsword (a heavy slashing weapon). The crossbow is hugely different from the longbow or short bow. And the key difference between the javelin and spear: javelins are ranged weapons, while spears are not. A lance is just a spear. That's it. [/QUOTE]
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