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Forked Thread: Rate WotC as a company: 4e Complete?
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<blockquote data-quote="vazanar" data-source="post: 4393786" data-attributes="member: 58231"><p>I did mention plenty of groups saw it broken. I agree with the reasoning even if it wasn't a huge problem for my group. As I said in the following paragraph it should be left to the dm. If a group can't handle it don't use it. 4e is a very balanced system. However, a lot of things in fantasy are not balanced which will always lead to problems. I wonder if a wand of wonder will ever appear?</p><p> </p><p>To my oringial point, my group is currently converting a campaign over (we wanted to test high level 4e). Overall people are happy (even our Wizard and Cleric) and I let people keep familiars etc as npc's. However, the magic items, seem less magical. The main complaint is the lack of neat items (I don't so much mean weapons which were only truly special if they were unique or artifacts). I would have liked to see more in the dm about adding those type items in (pipes of sewers etc). Ones that dont have as straight forward a bonus to combat. Then again putting them in the players handbook could bring wierd rules and debalance the system, so maybe its better as a dm special design.</p></blockquote><p></p>
[QUOTE="vazanar, post: 4393786, member: 58231"] I did mention plenty of groups saw it broken. I agree with the reasoning even if it wasn't a huge problem for my group. As I said in the following paragraph it should be left to the dm. If a group can't handle it don't use it. 4e is a very balanced system. However, a lot of things in fantasy are not balanced which will always lead to problems. I wonder if a wand of wonder will ever appear? To my oringial point, my group is currently converting a campaign over (we wanted to test high level 4e). Overall people are happy (even our Wizard and Cleric) and I let people keep familiars etc as npc's. However, the magic items, seem less magical. The main complaint is the lack of neat items (I don't so much mean weapons which were only truly special if they were unique or artifacts). I would have liked to see more in the dm about adding those type items in (pipes of sewers etc). Ones that dont have as straight forward a bonus to combat. Then again putting them in the players handbook could bring wierd rules and debalance the system, so maybe its better as a dm special design. [/QUOTE]
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Forked Thread: Rate WotC as a company: 4e Complete?
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