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Forked Thread: Rate WotC as a company: 4e Complete?
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<blockquote data-quote="billd91" data-source="post: 4394033" data-attributes="member: 3400"><p>Does the current edition of Warhmmer Fantasy Roleplay cut out traditional elements of earlier editions?</p><p>Does the current edition of Shadowrun cut down on the scope of what Shadowrun's previous editions used to deliver?</p><p></p><p>Would a version of Call of Cthulhu be a complete version of Call of Cthulhu without some variety of insanity? Would Traveller be a complete version of Traveller without spaceship combat? Would Mechwarrior be a complete version of Mechwarrior without either scout or heavy mechs or house factions?</p><p></p><p>Probably not.</p><p></p><p>Games carve out their niches and get a chance to define what that niche is over time. How would you feel if that niche changed or, in this case, narrowed in focus or breadth? Would it feel as comprehensive as previous editions? Would it feel lacking, even if it were eminently playable?</p></blockquote><p></p>
[QUOTE="billd91, post: 4394033, member: 3400"] Does the current edition of Warhmmer Fantasy Roleplay cut out traditional elements of earlier editions? Does the current edition of Shadowrun cut down on the scope of what Shadowrun's previous editions used to deliver? Would a version of Call of Cthulhu be a complete version of Call of Cthulhu without some variety of insanity? Would Traveller be a complete version of Traveller without spaceship combat? Would Mechwarrior be a complete version of Mechwarrior without either scout or heavy mechs or house factions? Probably not. Games carve out their niches and get a chance to define what that niche is over time. How would you feel if that niche changed or, in this case, narrowed in focus or breadth? Would it feel as comprehensive as previous editions? Would it feel lacking, even if it were eminently playable? [/QUOTE]
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Forked Thread: Rate WotC as a company: 4e Complete?
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