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Forked Thread: Rate WotC as a company: 4e Complete?
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<blockquote data-quote="Rechan" data-source="post: 4394466" data-attributes="member: 54846"><p>This. </p><p></p><p>I ran a campaign that was 80% roleplay. The players were all con men and gypsies. Mechanically, it was awful. The sorcerer/rogue (played by someone who didn't understand spell casting rules) coudln't do what the player wanted. The swashbuckler at level three had a +12 to Bluff and Diplomacy, making him win almost always at any instance when he could roll. The barbarian had to spend feats <em>just</em> so he could bluff like the entire party so he wouldn't stand there and look stupid during 80% of the game time. And the roguish cleric had woeful options to emphasize her God of Thievery schtick. </p><p></p><p>I rarely used mechanics to reflect the roleplay. If I did, it was just a BSed skill roll. Because the party had fun. I honestly could have done it if there had been <em>no rules whatsoever</em>, and it was just us sitting around a table doing free-form RP. </p><p></p><p>There are several systems I would much more happily run that have a robust social interaction system. I would certainly reach for them before I ever picked up D&D for non-combat social interaction mechanics. Deciding to use D&D to reflect social games is like picking Rock Paper Scissors as a combat resolution system.</p><p></p><p>As to the whole topic of "Fly" and such, I see no difference between 4e's recalibration of Fly and 3.5's recalibration of Haste, Harm, and the never-ending errata on Polymorph from 3.0. By the end of 3.5, Polymorph was just 'Spell X can only turn you into Monster X. To turn into Monster Y, see Polymorph Into Y'. Fly in 3e was broken, and needed to be fixed. 4e did that.</p></blockquote><p></p>
[QUOTE="Rechan, post: 4394466, member: 54846"] This. I ran a campaign that was 80% roleplay. The players were all con men and gypsies. Mechanically, it was awful. The sorcerer/rogue (played by someone who didn't understand spell casting rules) coudln't do what the player wanted. The swashbuckler at level three had a +12 to Bluff and Diplomacy, making him win almost always at any instance when he could roll. The barbarian had to spend feats [I]just[/I] so he could bluff like the entire party so he wouldn't stand there and look stupid during 80% of the game time. And the roguish cleric had woeful options to emphasize her God of Thievery schtick. I rarely used mechanics to reflect the roleplay. If I did, it was just a BSed skill roll. Because the party had fun. I honestly could have done it if there had been [I]no rules whatsoever[/I], and it was just us sitting around a table doing free-form RP. There are several systems I would much more happily run that have a robust social interaction system. I would certainly reach for them before I ever picked up D&D for non-combat social interaction mechanics. Deciding to use D&D to reflect social games is like picking Rock Paper Scissors as a combat resolution system. As to the whole topic of "Fly" and such, I see no difference between 4e's recalibration of Fly and 3.5's recalibration of Haste, Harm, and the never-ending errata on Polymorph from 3.0. By the end of 3.5, Polymorph was just 'Spell X can only turn you into Monster X. To turn into Monster Y, see Polymorph Into Y'. Fly in 3e was broken, and needed to be fixed. 4e did that. [/QUOTE]
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