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Forked Thread: Rate WotC as a company: 4e Complete?
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<blockquote data-quote="delericho" data-source="post: 4396525" data-attributes="member: 22424"><p>Yeah, that's the problem there. Once the party can invest in a <em>wand of fly</em>, they can basically have everyone flying as much of the time as is useful. This does indeed bypass a great many encounters.</p><p></p><p>Obviously, this is somewhat different from the case where the 5th level Wizard has the ability to cast it once, meaning that one member of the party can be flying in one of the encounters in the day.</p><p></p><p>I don't think the <em>fly</em> spell is actually unbalancing at 5th level, though - those scrolls will quickly add up to a significant cost, a wand represents a huge investment for the party, and the Wizard can still only cast it occasionally (and the Sorcerer not at all). However, just a few levels further in, it definately becomes a problem in the hands of a skilled party.</p><p></p><p>Despite this, 'fixing' the 3e <em>fly</em> is a relatively simple matter: the suggestion of making it a personal-range 4th level spell would seem to do it. But given the scope of the changes from 3e to 4e, what they've done to flight is not particularly shocking, to me at least.</p></blockquote><p></p>
[QUOTE="delericho, post: 4396525, member: 22424"] Yeah, that's the problem there. Once the party can invest in a [I]wand of fly[/I], they can basically have everyone flying as much of the time as is useful. This does indeed bypass a great many encounters. Obviously, this is somewhat different from the case where the 5th level Wizard has the ability to cast it once, meaning that one member of the party can be flying in one of the encounters in the day. I don't think the [i]fly[/i] spell is actually unbalancing at 5th level, though - those scrolls will quickly add up to a significant cost, a wand represents a huge investment for the party, and the Wizard can still only cast it occasionally (and the Sorcerer not at all). However, just a few levels further in, it definately becomes a problem in the hands of a skilled party. Despite this, 'fixing' the 3e [i]fly[/i] is a relatively simple matter: the suggestion of making it a personal-range 4th level spell would seem to do it. But given the scope of the changes from 3e to 4e, what they've done to flight is not particularly shocking, to me at least. [/QUOTE]
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