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Forked Thread: Rate WotC as a company: 4e Complete?
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<blockquote data-quote="Imaro" data-source="post: 4396682" data-attributes="member: 48965"><p>I can see your point, but it doesn't seem that hard to me. In the end D&D being a specific game...as opposed to a grouping of a particular type of roleplaying game (i.e fantasy genre) is one step above the most specific one can get in a metaphor. In otherwords, I view the playstyles and specific campaigns as modifications to a singular item, like the ingredients which can be switched out or put in to modify the basic BLT that is D&D.</p><p></p><p></p><p></p><p>See for me previous versions, evoked these tropes just as well, if not better than 4e. I feel that all versions of D&D up to 4e feel like evolutionary steps in the game's progression (which is not to say 4e is bad, it just doesn't, IMHO, feel like an evolutionary step so much as an offshoot).</p><p></p><p></p><p></p><p>All of these things were in D&D before...points of light isn't new to D&D, and unless you were playing in a world specifically designed for a different playstyle, was always the default. I would argue D&D has been flexible enough to accomodate various setting tropes and, with 4e, still is. Ancient Empires...FR, GH, Dark Sun, Planescape... all of these incorporated ancient empires, so I don't see that as a "new" trope for 4e. Haunted places of darkness...you had Ravenloft since 2e and before that I think before 4e it wasn't necessary to devote an entire plane to this concept, there were enough of these places in the "real world". Faerie...now you may have a point here, but again I think that instead of basing an entire plane on faerie, it was assumed that there were pockets in the real world that embodied this concept...certainly with just the corebooks, this concept is as fleshed out as much as it has ever been in D&D. Planescape certainly gave DM's the freedoom to create an entire plane of "faerie" if he so desired.</p><p></p><p></p><p></p><p>Again, I don't know if I agree here. First you're making a judgment based on "the future of D&D 4e". Secondly even in the small amount of time it's been out, 4e has produced quite a few rail-roady dungeon crawls. The adventure in the DMG, H1:Keep on the Shadowfell, Rescue, Sleeper is a dungeon crawl with (I believe) one skill challenge, etc. (I haven't looked over Heathen or H2 so I won't comment on those). But I don't see WotC necessarily breaking the dungeon crawl trend anytime soon...It's just easier to write these types of adventures.</p></blockquote><p></p>
[QUOTE="Imaro, post: 4396682, member: 48965"] I can see your point, but it doesn't seem that hard to me. In the end D&D being a specific game...as opposed to a grouping of a particular type of roleplaying game (i.e fantasy genre) is one step above the most specific one can get in a metaphor. In otherwords, I view the playstyles and specific campaigns as modifications to a singular item, like the ingredients which can be switched out or put in to modify the basic BLT that is D&D. See for me previous versions, evoked these tropes just as well, if not better than 4e. I feel that all versions of D&D up to 4e feel like evolutionary steps in the game's progression (which is not to say 4e is bad, it just doesn't, IMHO, feel like an evolutionary step so much as an offshoot). All of these things were in D&D before...points of light isn't new to D&D, and unless you were playing in a world specifically designed for a different playstyle, was always the default. I would argue D&D has been flexible enough to accomodate various setting tropes and, with 4e, still is. Ancient Empires...FR, GH, Dark Sun, Planescape... all of these incorporated ancient empires, so I don't see that as a "new" trope for 4e. Haunted places of darkness...you had Ravenloft since 2e and before that I think before 4e it wasn't necessary to devote an entire plane to this concept, there were enough of these places in the "real world". Faerie...now you may have a point here, but again I think that instead of basing an entire plane on faerie, it was assumed that there were pockets in the real world that embodied this concept...certainly with just the corebooks, this concept is as fleshed out as much as it has ever been in D&D. Planescape certainly gave DM's the freedoom to create an entire plane of "faerie" if he so desired. Again, I don't know if I agree here. First you're making a judgment based on "the future of D&D 4e". Secondly even in the small amount of time it's been out, 4e has produced quite a few rail-roady dungeon crawls. The adventure in the DMG, H1:Keep on the Shadowfell, Rescue, Sleeper is a dungeon crawl with (I believe) one skill challenge, etc. (I haven't looked over Heathen or H2 so I won't comment on those). But I don't see WotC necessarily breaking the dungeon crawl trend anytime soon...It's just easier to write these types of adventures. [/QUOTE]
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