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Forked Thread: Rate WotC as a company: 4e Complete?
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<blockquote data-quote="ironvyper" data-source="post: 4400403" data-attributes="member: 59739"><p>Its not the monster manuals job to give a DM world advice or tactical advice or to assume the DM is too stupid to design a decent encounter. Its the MMs job to provide examples of possibilities for the PCs to face in combat. Many campaign worlds have many different levels of default magic and items. Previous MMs correctly left it up to the DM to make his own world, with his own houserules to support his story without forcing a default scenario upon the DM. They correctly left it up to the DM to read his own book and decide what was right for his adventures within the rules framework. Furthermore the MM doesnt need to assume flying is an option because the PHB tells you its an option and gives you plenty of missile weapons to deal with flyers. Nowhere in the MM does it say that monsters are restricted to any particular items, it only gives suggested items. So clearly any DM can look and see that any creature capable of throwing things would at the bare minimum have a few spears to chuck before a fight, and probably a lot more given that according to most default settings wizards who can cast a 3rd level spell and flying enemies are very common. </p><p></p><p> Your question about CR5 enemies is pointless misleading as well. 3e was designed around monsters being able to have classes. So intelligent monsters in a well laid out world should have had divine and arcane spellcasters for every large group and most small groups, just like the good guys did. So fly is less of an issue becaue the bad guys have dispel magic at the same level, and swarms of magic missiles to pummel a wizard with on the way down. Basic invisibility isnt even a consideration because it sucks and improved invisibility isnt available yet, so thats a strawman argument. Even if it was available though, see invisibility is low level, and one can assume reasonably common in a magic rich world. And again most of those enemies are fought inside their lair, and even if they are faced outdoors unless you happen to fight them in wide open plain, then forest trees or city buildings provide plenty of cover to force a flyer very low to the ground in order to attack. So again you just need to play the enemies like they have a brain in thier head. I mean if prairie dogs can scurry under trees when an eagle shows up i think an orc can manage the same against a high flying wizard.</p></blockquote><p></p>
[QUOTE="ironvyper, post: 4400403, member: 59739"] Its not the monster manuals job to give a DM world advice or tactical advice or to assume the DM is too stupid to design a decent encounter. Its the MMs job to provide examples of possibilities for the PCs to face in combat. Many campaign worlds have many different levels of default magic and items. Previous MMs correctly left it up to the DM to make his own world, with his own houserules to support his story without forcing a default scenario upon the DM. They correctly left it up to the DM to read his own book and decide what was right for his adventures within the rules framework. Furthermore the MM doesnt need to assume flying is an option because the PHB tells you its an option and gives you plenty of missile weapons to deal with flyers. Nowhere in the MM does it say that monsters are restricted to any particular items, it only gives suggested items. So clearly any DM can look and see that any creature capable of throwing things would at the bare minimum have a few spears to chuck before a fight, and probably a lot more given that according to most default settings wizards who can cast a 3rd level spell and flying enemies are very common. Your question about CR5 enemies is pointless misleading as well. 3e was designed around monsters being able to have classes. So intelligent monsters in a well laid out world should have had divine and arcane spellcasters for every large group and most small groups, just like the good guys did. So fly is less of an issue becaue the bad guys have dispel magic at the same level, and swarms of magic missiles to pummel a wizard with on the way down. Basic invisibility isnt even a consideration because it sucks and improved invisibility isnt available yet, so thats a strawman argument. Even if it was available though, see invisibility is low level, and one can assume reasonably common in a magic rich world. And again most of those enemies are fought inside their lair, and even if they are faced outdoors unless you happen to fight them in wide open plain, then forest trees or city buildings provide plenty of cover to force a flyer very low to the ground in order to attack. So again you just need to play the enemies like they have a brain in thier head. I mean if prairie dogs can scurry under trees when an eagle shows up i think an orc can manage the same against a high flying wizard. [/QUOTE]
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