Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Forked Thread: Rate WotC as a company: 4e Complete?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Gothmog" data-source="post: 4402859" data-attributes="member: 317"><p>Ummm....you do realize ANYBODY in 3e could ride any kind of mount as well? The ride skill was only applicable when you tried to perform some trick with the mount, like attack off it, make it jump over an obstacle, etc. Plus, both 3e and 4e have the Mounted Combat feat, which is what a rider really needs in order to use a mount effectively in combat.</p><p></p><p>As for training, look at 4e's Nature skill, and you see it covers teaching an animal new tricks or training. The nature of the trick or training is left up to the DM and player, but its there. Again, your arguement holds no water. </p><p></p><p>Flying mounts are also not the freebie a flight spell is. First, there is the matter of procuring food, stabling, etc for it- and as most are carnivorous, that can be a problem (where do you get 50 lbs of meat per day to feed a griffin?). Flying mounts can also be killed, which means you blew your 1000 gp. You can't "kill" a fly spell, and magic items that provide flight are more difficult to destroy than killing a mount. Mounts also are not perfectly maneuverable, and weather conditions can more easily affect them. Hmmm....looks to me like 4e did make a distinction between its flight and the munchy 3e flight.</p><p></p><p>As for how flight isn't as uber in 4 combat, look at the monsters a level 5 character in 3e faces compared to the monsters a level 22 character in 4e faces. Very few of the 3e monsters have any inherent way to deal with flying characters. In contrast, almost ALL of the 4e monsters have some way to deal with the flying characters (innate ranged attacks, powers, hindering flying opponents, buffing flying/ranged allies, flight, or teleport of their own. </p><p></p><p>Using the example given earlier in the thread of ranged ogres, they will have exactly a rat's @ss chance in hell of hitting a flying wizard, since they have crap Dex and their attacks with missile weapons (which would probably be thrown weapons to gain their Str bonus damage) will have crap range (javelin for example has range increment 30 feet). So for example, the 3 ogre with a javelin hurling it at a flying wizard 120 feet away would have a +3 BAB -1 Dex - 6 for 4 range increments, for a whopping grand total of -4 to the attack roll. This example is even being nice to the ogres, assuming the wizard stays 120 feet away- fireball has a 400 ft + 40 ft per level range!!! The 3e wizard can just bop out to a safe range, and repeatedly fireball them or use whatever AOE spell he wishes to destroy them with a few token resistance spears hurled his direction.</p><p></p><p>In 4e, those same ogres, are a MUCH greater threat to a flying wizard. If they are using javelins (range 10/20 in 4e), they can hit a wizard ANYWHERE he would be in relation to them, as most wizard spells have range 10, with a few at range 20. Now, our little squishy wizard can't be a chicken and stay way out or range and blast with impugnity. The ogres get +13 to attack with javelins, for 1d8+4 damage, or a +11 at 20 square range. And if you notice, ogres are NOT a level suitable challenge for a level 22 character (an ogre skirmisher with javelins is a level 8 enemy). Ratchet that up to a level 22 enemy (a Death Giant for example, or an efreet fireblade or cinderlord) and our wizard is going to be toast pretty quick.</p><p></p><p>So, I think I've clearly shown that the 4e designers DID think about the implecations of ranged and flying combat much moreso than 3e (heck they thought about EVERYTHING much moreso than 3e), and took steps to avoid the same pitfalls, or at least give opponents viable choices to counter flying/ranged threats. I don't necessarily agree with everything they did in 4e, but overall as a system it holds together much better than 3e IME and IMO. While 3e had some great innovations, it was at its core badly designed, and didn't scale well with character powers and abilities. If folks would give 4e a shot rather than ranting about misinformed opinions regarding the ruleset and actually PLAY the darn thing, we wouldn't have so many flamebait threads with people trying to pick fights.</p></blockquote><p></p>
[QUOTE="Gothmog, post: 4402859, member: 317"] Ummm....you do realize ANYBODY in 3e could ride any kind of mount as well? The ride skill was only applicable when you tried to perform some trick with the mount, like attack off it, make it jump over an obstacle, etc. Plus, both 3e and 4e have the Mounted Combat feat, which is what a rider really needs in order to use a mount effectively in combat. As for training, look at 4e's Nature skill, and you see it covers teaching an animal new tricks or training. The nature of the trick or training is left up to the DM and player, but its there. Again, your arguement holds no water. Flying mounts are also not the freebie a flight spell is. First, there is the matter of procuring food, stabling, etc for it- and as most are carnivorous, that can be a problem (where do you get 50 lbs of meat per day to feed a griffin?). Flying mounts can also be killed, which means you blew your 1000 gp. You can't "kill" a fly spell, and magic items that provide flight are more difficult to destroy than killing a mount. Mounts also are not perfectly maneuverable, and weather conditions can more easily affect them. Hmmm....looks to me like 4e did make a distinction between its flight and the munchy 3e flight. As for how flight isn't as uber in 4 combat, look at the monsters a level 5 character in 3e faces compared to the monsters a level 22 character in 4e faces. Very few of the 3e monsters have any inherent way to deal with flying characters. In contrast, almost ALL of the 4e monsters have some way to deal with the flying characters (innate ranged attacks, powers, hindering flying opponents, buffing flying/ranged allies, flight, or teleport of their own. Using the example given earlier in the thread of ranged ogres, they will have exactly a rat's @ss chance in hell of hitting a flying wizard, since they have crap Dex and their attacks with missile weapons (which would probably be thrown weapons to gain their Str bonus damage) will have crap range (javelin for example has range increment 30 feet). So for example, the 3 ogre with a javelin hurling it at a flying wizard 120 feet away would have a +3 BAB -1 Dex - 6 for 4 range increments, for a whopping grand total of -4 to the attack roll. This example is even being nice to the ogres, assuming the wizard stays 120 feet away- fireball has a 400 ft + 40 ft per level range!!! The 3e wizard can just bop out to a safe range, and repeatedly fireball them or use whatever AOE spell he wishes to destroy them with a few token resistance spears hurled his direction. In 4e, those same ogres, are a MUCH greater threat to a flying wizard. If they are using javelins (range 10/20 in 4e), they can hit a wizard ANYWHERE he would be in relation to them, as most wizard spells have range 10, with a few at range 20. Now, our little squishy wizard can't be a chicken and stay way out or range and blast with impugnity. The ogres get +13 to attack with javelins, for 1d8+4 damage, or a +11 at 20 square range. And if you notice, ogres are NOT a level suitable challenge for a level 22 character (an ogre skirmisher with javelins is a level 8 enemy). Ratchet that up to a level 22 enemy (a Death Giant for example, or an efreet fireblade or cinderlord) and our wizard is going to be toast pretty quick. So, I think I've clearly shown that the 4e designers DID think about the implecations of ranged and flying combat much moreso than 3e (heck they thought about EVERYTHING much moreso than 3e), and took steps to avoid the same pitfalls, or at least give opponents viable choices to counter flying/ranged threats. I don't necessarily agree with everything they did in 4e, but overall as a system it holds together much better than 3e IME and IMO. While 3e had some great innovations, it was at its core badly designed, and didn't scale well with character powers and abilities. If folks would give 4e a shot rather than ranting about misinformed opinions regarding the ruleset and actually PLAY the darn thing, we wouldn't have so many flamebait threads with people trying to pick fights. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Forked Thread: Rate WotC as a company: 4e Complete?
Top