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Forked Thread: Rate WotC as a company: 4e Complete?
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<blockquote data-quote="The Little Raven" data-source="post: 4403032" data-attributes="member: 10095"><p>This was not my complaint. My complaint that it invalidates (not avoids) a ground-based challenge when you have 1/minute per level flight and combat encounters last a few rounds at the most. You're able to avoid a real threat from a good chunk of the most basic MM encounters at 5th level, because they can't fly or have limited ranged capabilities. And 3e's fly was really bad, since it effectively doubled your speed (most characters had a speed of 6 squares; fly gives 12). So, one spell allows you to move faster than everyone as well as avoid terrain, obstacles, and stay out of the range of melee.</p><p></p><p>I know the immediate response is "Well, use ranged/flying creatures," but that means by 5th level, a very large chunk of my Monster Manuals become effectively worthless.</p><p></p><p></p><p></p><p>Yeah, because it's incredibly limited, and actually factors into the economy of actions to maintain. No more popping fly then being able to fly faster than everyone else can move for the encounter's duration with little restriction (good maneuverability) and no further costs. Now, it costs actions to maintain and isn't available in the early levels.</p><p></p><p></p><p></p><p>1. Not all cover protects you from aerial attacks.</p><p>2. Hard to outrun someone that moves roughly twice as fast as you and is not hampered by terrain or spacing.</p><p>3. Fireball has a crazy range and isn't the most difficult to get behind an obstacle.</p><p></p><p></p><p></p><p>In the paragon and epic tiers.</p><p></p><p>If you can't see the huge difference between nearly unrestricted flight by 5th level, and restricted flight at 22nd level (or incredibly restricted flight at lower levels), then there's no point in discussing this with you at all.</p></blockquote><p></p>
[QUOTE="The Little Raven, post: 4403032, member: 10095"] This was not my complaint. My complaint that it invalidates (not avoids) a ground-based challenge when you have 1/minute per level flight and combat encounters last a few rounds at the most. You're able to avoid a real threat from a good chunk of the most basic MM encounters at 5th level, because they can't fly or have limited ranged capabilities. And 3e's fly was really bad, since it effectively doubled your speed (most characters had a speed of 6 squares; fly gives 12). So, one spell allows you to move faster than everyone as well as avoid terrain, obstacles, and stay out of the range of melee. I know the immediate response is "Well, use ranged/flying creatures," but that means by 5th level, a very large chunk of my Monster Manuals become effectively worthless. Yeah, because it's incredibly limited, and actually factors into the economy of actions to maintain. No more popping fly then being able to fly faster than everyone else can move for the encounter's duration with little restriction (good maneuverability) and no further costs. Now, it costs actions to maintain and isn't available in the early levels. 1. Not all cover protects you from aerial attacks. 2. Hard to outrun someone that moves roughly twice as fast as you and is not hampered by terrain or spacing. 3. Fireball has a crazy range and isn't the most difficult to get behind an obstacle. In the paragon and epic tiers. If you can't see the huge difference between nearly unrestricted flight by 5th level, and restricted flight at 22nd level (or incredibly restricted flight at lower levels), then there's no point in discussing this with you at all. [/QUOTE]
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