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Forked Thread: Rate WotC as a company: 4e Complete?
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<blockquote data-quote="Andor" data-source="post: 4403105" data-attributes="member: 1879"><p>Actually my immediate response is 'use terrain.' A dense forest, a cave, a building, the morning fog, any of these negate flight as a useful way to assault the monster de jour without risk.</p><p></p><p>Additionally you always have the option of useing flying monsters as a threat to mobile but squishy casters. If they are in the mountains then there are plenty of wyverns and griffons around who will be happy to eat flying squishies. They don't have to be part of the encounter, just visibly flying off in the middle distance. One encounter with territorial wyverns defending their nest during breeding season and your mages will be less eager to break out the flight.</p><p></p><p>I can't think of a polite way to put it, but if you really don't have the imagination to deal with flight, perhaps you should reconsider GMing.</p><p></p><p></p><p></p><p>Which means the problem is delayed, not removed. Why is it a problem at level 5 but not level 16? </p><p></p><p>And frankly 'minor action to maintain' to not much of a limit, except for warlocks who need that minor action to apply their curses. Oh, guess what? The warlock flight spell doesn't require an action to maintain. And of course both spells can be used through wands.</p><p></p><p>Again, if you like 4e, terrific. But why the need to make these pathetic assaults upon 3e to justify your love?</p><p></p><p>Yes flight was easy to aquire in 3e. And of course, since class levels were available to monsters, it was then just as easy for the monsters to have it. This is a feature, not a bug. It allows the investigation of the cloud castle, or the arial chase through the towers of sharn, or the drow stalgtite city. </p><p></p><p>D&D is a fantasy game. If there is a more primal fantasy than flight I don't know what it is.</p></blockquote><p></p>
[QUOTE="Andor, post: 4403105, member: 1879"] Actually my immediate response is 'use terrain.' A dense forest, a cave, a building, the morning fog, any of these negate flight as a useful way to assault the monster de jour without risk. Additionally you always have the option of useing flying monsters as a threat to mobile but squishy casters. If they are in the mountains then there are plenty of wyverns and griffons around who will be happy to eat flying squishies. They don't have to be part of the encounter, just visibly flying off in the middle distance. One encounter with territorial wyverns defending their nest during breeding season and your mages will be less eager to break out the flight. I can't think of a polite way to put it, but if you really don't have the imagination to deal with flight, perhaps you should reconsider GMing. Which means the problem is delayed, not removed. Why is it a problem at level 5 but not level 16? And frankly 'minor action to maintain' to not much of a limit, except for warlocks who need that minor action to apply their curses. Oh, guess what? The warlock flight spell doesn't require an action to maintain. And of course both spells can be used through wands. Again, if you like 4e, terrific. But why the need to make these pathetic assaults upon 3e to justify your love? Yes flight was easy to aquire in 3e. And of course, since class levels were available to monsters, it was then just as easy for the monsters to have it. This is a feature, not a bug. It allows the investigation of the cloud castle, or the arial chase through the towers of sharn, or the drow stalgtite city. D&D is a fantasy game. If there is a more primal fantasy than flight I don't know what it is. [/QUOTE]
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