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Forked Thread: Rate WotC as a company: 4e Complete?
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<blockquote data-quote="The Little Raven" data-source="post: 4403169" data-attributes="member: 10095"><p>So, put the onus of compensating for an overpowered ability on the DM, instead of correcting the game design that created the problem? Nah.</p><p></p><p></p><p></p><p>Having to compensate for a level 5 power that has the ability to break an encounter completely is a sign of poor design. Maybe the people that designed it should reconsider their line of work.</p><p></p><p></p><p></p><p>Scale of adventure?</p><p></p><p></p><p></p><p>Some of them require other kinds of actions to maintain, and it can factor into the tactical nature of the economy of actions. You might say it's not much of a factor, but have you actually played the game much, and actually had to decide between sustaining an ongoing effect or performing another action instead, both of which are tactically viable for you?</p><p></p><p></p><p></p><p>The warlock flight spell being Shadow Form, right? The spell that prevents you from performing a standard action while under it's effect, which pretty much means no attacks. Or Cloak of Shadows, which allows you to fly for one turn and specifically prevents you from affecting any creature or object for two turns. Or Wings of the Fiend, which is an <strong>epic level</strong> ability to fly for an encounter (which feeds into the warlock being a mobile class).</p><p></p><p></p><p></p><p>Pathetic assault? Now you're just getting desperate and silly. A number of us have pointed out that we didn't like 3e's handling of flight, which spurs a bunch of you 3e-lovers to rush in and tell us that it's exactly the same as in 4e (which it isn't), and when we spell out the exact differences and why we didn't like it, you throw a tantrum about how we're bashing 3e.</p><p></p><p></p><p></p><p>And that's the problem.</p><p></p><p></p><p></p><p>Requiring the DM to compensate for bad design choices is not a feature, it's a bug. And a bad one.</p><p></p><p></p><p></p><p>4e flight (through mounts, flying carpets, etc) allows this without invalidating tactical encounters or piling loads of extra guess-work on the DM to compensate for it.</p><p></p><p></p><p></p><p>Immortality.</p></blockquote><p></p>
[QUOTE="The Little Raven, post: 4403169, member: 10095"] So, put the onus of compensating for an overpowered ability on the DM, instead of correcting the game design that created the problem? Nah. Having to compensate for a level 5 power that has the ability to break an encounter completely is a sign of poor design. Maybe the people that designed it should reconsider their line of work. Scale of adventure? Some of them require other kinds of actions to maintain, and it can factor into the tactical nature of the economy of actions. You might say it's not much of a factor, but have you actually played the game much, and actually had to decide between sustaining an ongoing effect or performing another action instead, both of which are tactically viable for you? The warlock flight spell being Shadow Form, right? The spell that prevents you from performing a standard action while under it's effect, which pretty much means no attacks. Or Cloak of Shadows, which allows you to fly for one turn and specifically prevents you from affecting any creature or object for two turns. Or Wings of the Fiend, which is an [b]epic level[/b] ability to fly for an encounter (which feeds into the warlock being a mobile class). Pathetic assault? Now you're just getting desperate and silly. A number of us have pointed out that we didn't like 3e's handling of flight, which spurs a bunch of you 3e-lovers to rush in and tell us that it's exactly the same as in 4e (which it isn't), and when we spell out the exact differences and why we didn't like it, you throw a tantrum about how we're bashing 3e. And that's the problem. Requiring the DM to compensate for bad design choices is not a feature, it's a bug. And a bad one. 4e flight (through mounts, flying carpets, etc) allows this without invalidating tactical encounters or piling loads of extra guess-work on the DM to compensate for it. Immortality. [/QUOTE]
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Forked Thread: Rate WotC as a company: 4e Complete?
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