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Forked Thread: renau1g's - Red Hand of Doom - Beta
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<blockquote data-quote="Halford" data-source="post: 4415194" data-attributes="member: 64844"><p>Ah good old Spiked Chain, I'll happily drop it and use a glaive I was thinking about it anyway and I was not planning on Improved Trip too much rolling! But having seen Reveille's concept change I think I'd like to change mine up to if thats okay. Noticing Heroes of Horror is on the list I am thinking about an Archivist who could take care of Healing and fill in a few of the Wizardy gaps for the Dread Necromancer.</p><p> </p><p>I would spend the majority of my starting gold on divine scrolls to put into my prayer book and the scribing costs. But would end up with spells like Invisibility, Fly, and Lightening Bolt....</p><p> </p><p>Lets see....</p><p> </p><p>[sblock= Father Byden Blaithe, Archivist 6]</p><p>Name: Father Byden Blaithe</p><p>Gender: Male</p><p>Race: Human</p><p>Age: 39</p><p>Class: Archivist 6</p><p>Alignment: LN</p><p>Religion: Mysta</p><p> </p><p>Appearence: A tall gaunt grey haired man wearing a stern expression as he gazes miopically at a scroll or tomb. Father Blaithe's eyes are lined and bloodshot ensuring that he appears even older than his years, though despite his apparent frailty his movements are vigorous. His robes are generally ink stained and somewhat unkempt in stark contrast to his neatly trimmed goatee and short cropped hair. He looks like a strict headmaster and tends to make those who speak with him for any length of time feel vaguely guilty.</p><p> </p><p>Personality: Father Blaithe cares very deeply about knowledge, the problem is that he cares about knowledge almost exclusively and will go to almost any end to get at it. A strategist he believes in planning and researching his foes and coming at them with as much information as possible. He takes extensive notes and is almost constantly buried in a book either reading or writing. Detatched is probably a good word for the Father who believes that emotions are unecessary and generally counter productive.</p><p> </p><p>Background: Having seen his father a village adept humbled by a Wizard as a boy Byden resolved to prove that divine power was superior to arcane. Disdainful of his father's ways the young Byden left and sought out a monestary of Mysta where he found a few kindred spirits in the librarians. Now his purposes have become blurred in his own mind and he primarily seeks to compile the ultimate collection of spells with which he believes he can humble any Wizard.</p><p> </p><p>Since leaving the monestary he has dealt with thieves, demon cults, and even the drow in his pursuit of lost and forbidden knowledge, all the while adding piece by piece to his Prayer books and consolidating his power.</p><p> </p><p>Modus Operandi: A careful planner Blaithe generally begins combat by taking some defensive measure; he then relies upon summoning or the use of spells such as spiritual weapon and spirit jaws to deal consistent damage whilst either utilizing produce flame or snake's swiftness to remain effective while conserving his magics.</p><p> </p><p>All the while he will advise his comrades, attempting - though often failing - not to seem condescending. Surprisingly with many rarer creatures this knowledge often helps find the elusive chinks in their armor.</p><p> </p><p>All the while he keeps an eye on his comrades health ready with a healing spell and a reprimand.</p><p> </p><p>HP: 40</p><p> </p><p>Saves: 7/3/8 (+ 2 vs Enchantment for Still Mind)</p><p> </p><p>AC: 17 (4 Armor, 2 Shield, 1 Dex), Touch 11, Flat-footed 16</p><p> </p><p>Str 7, Dex 12, Con 14, Int 18, Wis 16, Cha 10 (middle aged, -1 physical stats + 1 mental stats)</p><p> </p><p>Feats:</p><p>Scribe Scroll (Archivist 1st)</p><p>Negotiator (Freeby)</p><p>Spontaneous Healer (Flaw Noncombatant) Complete Divine Page 84</p><p>Spontaneous Summoner (Flaw Murky Eyed) Complete Divine Page 85</p><p>Augmented Healing (1st) Complete Divine Page 79</p><p>Draconic Archivist (Human Bonus) Heroes of Horror Page 122</p><p>Spell Focus Conjuration (3rd)</p><p>Augment Summoning (6th)</p><p> </p><p>Skills:</p><p>Total Skill points = 75</p><p>Concentration 11 (9 ranks, 2 Con)</p><p>Diplomacy 13 (9 ranks, 2 Negotiator, 2 synergy K. Nobility)</p><p>Decipher Script 7 (1 rank, 4 Int, 2 Lore Mastery)</p><p>Heal 7 (4 ranks, 3 Wis)</p><p>Knowledge Arcana 17 (9 ranks, 4 Int, 2 synergy Spellcraft, 2 Lore Mastery)</p><p>Knowledge Dungeoneering 9 (9 ranks, 4 Int)</p><p>Knowledge Nature 5 (1 ranks, 4 Int)</p><p>Knowledge Nobility 9 (5 ranks, 4 Int)</p><p>Knowledge Religion 13 (9 ranks, 4 Int)</p><p>Knowledge the Planes 13 (9 ranks, 4 Int)</p><p>Sense Motive 5 (3 Wis, 2 Negotiator)</p><p>Spellcraft 14 (8 ranks, 4 Int, 2 synergy K. Arcana)</p><p> </p><p>2 Points spent on Collector of Stories Skill Trick from Complete Scoundrel</p><p> </p><p>Divine Scrolls Purchased... Most of the none Clerical spells are from Domains or the Druid list, one is from an adept, one from a paladin and one from a ranger. The only really difficult spell to acquire would have required a 14th level ranger.</p><p> </p><p>1st: Alarm, Charm Person, Cloud Burst, Expeditious Retreat, Identify, Produce Flame, Mage Armor, True Strike, Spider Climb, Lesser Restoration, Disguise Self, Longstrider, Snake's Swiftness (SC 193), Summon Nature's Ally I</p><p>Cost = 350gp</p><p>2nd: Mirror Image, Barkskin, Invisibility, Summon Nature's Ally II, Snakes Swiftness Mass (SC 193), Scorching ray</p><p>Cost = 900gp</p><p>3rd: Fly, Phantom Steed, Lightening Bolt, Haste, Summon Nature's Ally III, Spirit Jaws (SC 202), Blacklight (SC 30)</p><p>Cost = 2625gp</p><p>4th: Dominate person, Summon Nature's Ally IV, Enervation, Flamestrike, Dimension Door</p><p>Cost = 3500gp</p><p>5th: Teleport</p><p>Cost = 1125gp</p><p> </p><p>Equipment:</p><p>Chainshirt</p><p>Heavy Wooden Shield</p><p>Backpack</p><p>Prayer Book x 3</p><p>Spell Component Pouch x 2</p><p> </p><p>3600gp Scribing Supplies used to Scribe...</p><p> </p><p>1st: Alarm, Charm Person, Cloudburst, Expeditious Retreat, Mage Armor, Snake's Swiftness, Produce Flame, Summon Nature's Ally I, Longstrider</p><p>Cost = 900gp</p><p>2nd: Mirror Image, Barkskin, Invisibility, Snake's Swiftness Mass, Summon Nature's Ally II, Scorching Ray</p><p>Cost = 1200gp</p><p>3rd: Lightening Bolt, Summon Nature's Ally III, Fly, Haste, Spirit Jaws</p><p>Cost = 1500gp</p><p>4th: Enervation, Summon Natures Ally IV</p><p>Cost = 800gp</p><p> </p><p>Cleric Spells Known:</p><p> </p><p>1st: Cure Light Wounds, Shield of Faith, Ebon Eyes (SC 77), Resurgence(SC 174), Vigor Lesser(SC 229), Comprehend Languages, Protection from Evil, Sanctuary, Bless</p><p>2nd: Cure Moderate Wounds, Resist Energy, Spiritual Weapon, Close Wounds(SC 48), Divine Insight (SC 70)</p><p>3rd: Cure Serious Wounds, Resist Energy Mass (SC 174), Summon Undead III (SC 215)</p><p> </p><p>Spells Prepared:</p><p> </p><p>3rd: Summon Undead III , Fly, Spirit Jaws x 2</p><p>2nd: Close Wounds x 2, Mirror Image, Resist Energy, Divine Insight</p><p>1st: Produce Flame x 2, Expeditious Retreat, Vigor Lesser x 2</p><p>0th: Amanuensis, Detect Magic x 2, Light</p><p> </p><p>Archivist Class Abilities:</p><p> </p><p>Dark Knowledge Tactics and Puissance (5/Day)</p><p>Lore Mastery</p><p>Still Mind</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Halford, post: 4415194, member: 64844"] Ah good old Spiked Chain, I'll happily drop it and use a glaive I was thinking about it anyway and I was not planning on Improved Trip too much rolling! But having seen Reveille's concept change I think I'd like to change mine up to if thats okay. Noticing Heroes of Horror is on the list I am thinking about an Archivist who could take care of Healing and fill in a few of the Wizardy gaps for the Dread Necromancer. I would spend the majority of my starting gold on divine scrolls to put into my prayer book and the scribing costs. But would end up with spells like Invisibility, Fly, and Lightening Bolt.... Lets see.... [sblock= Father Byden Blaithe, Archivist 6] Name: Father Byden Blaithe Gender: Male Race: Human Age: 39 Class: Archivist 6 Alignment: LN Religion: Mysta Appearence: A tall gaunt grey haired man wearing a stern expression as he gazes miopically at a scroll or tomb. Father Blaithe's eyes are lined and bloodshot ensuring that he appears even older than his years, though despite his apparent frailty his movements are vigorous. His robes are generally ink stained and somewhat unkempt in stark contrast to his neatly trimmed goatee and short cropped hair. He looks like a strict headmaster and tends to make those who speak with him for any length of time feel vaguely guilty. Personality: Father Blaithe cares very deeply about knowledge, the problem is that he cares about knowledge almost exclusively and will go to almost any end to get at it. A strategist he believes in planning and researching his foes and coming at them with as much information as possible. He takes extensive notes and is almost constantly buried in a book either reading or writing. Detatched is probably a good word for the Father who believes that emotions are unecessary and generally counter productive. Background: Having seen his father a village adept humbled by a Wizard as a boy Byden resolved to prove that divine power was superior to arcane. Disdainful of his father's ways the young Byden left and sought out a monestary of Mysta where he found a few kindred spirits in the librarians. Now his purposes have become blurred in his own mind and he primarily seeks to compile the ultimate collection of spells with which he believes he can humble any Wizard. Since leaving the monestary he has dealt with thieves, demon cults, and even the drow in his pursuit of lost and forbidden knowledge, all the while adding piece by piece to his Prayer books and consolidating his power. Modus Operandi: A careful planner Blaithe generally begins combat by taking some defensive measure; he then relies upon summoning or the use of spells such as spiritual weapon and spirit jaws to deal consistent damage whilst either utilizing produce flame or snake's swiftness to remain effective while conserving his magics. All the while he will advise his comrades, attempting - though often failing - not to seem condescending. Surprisingly with many rarer creatures this knowledge often helps find the elusive chinks in their armor. All the while he keeps an eye on his comrades health ready with a healing spell and a reprimand. HP: 40 Saves: 7/3/8 (+ 2 vs Enchantment for Still Mind) AC: 17 (4 Armor, 2 Shield, 1 Dex), Touch 11, Flat-footed 16 Str 7, Dex 12, Con 14, Int 18, Wis 16, Cha 10 (middle aged, -1 physical stats + 1 mental stats) Feats: Scribe Scroll (Archivist 1st) Negotiator (Freeby) Spontaneous Healer (Flaw Noncombatant) Complete Divine Page 84 Spontaneous Summoner (Flaw Murky Eyed) Complete Divine Page 85 Augmented Healing (1st) Complete Divine Page 79 Draconic Archivist (Human Bonus) Heroes of Horror Page 122 Spell Focus Conjuration (3rd) Augment Summoning (6th) Skills: Total Skill points = 75 Concentration 11 (9 ranks, 2 Con) Diplomacy 13 (9 ranks, 2 Negotiator, 2 synergy K. Nobility) Decipher Script 7 (1 rank, 4 Int, 2 Lore Mastery) Heal 7 (4 ranks, 3 Wis) Knowledge Arcana 17 (9 ranks, 4 Int, 2 synergy Spellcraft, 2 Lore Mastery) Knowledge Dungeoneering 9 (9 ranks, 4 Int) Knowledge Nature 5 (1 ranks, 4 Int) Knowledge Nobility 9 (5 ranks, 4 Int) Knowledge Religion 13 (9 ranks, 4 Int) Knowledge the Planes 13 (9 ranks, 4 Int) Sense Motive 5 (3 Wis, 2 Negotiator) Spellcraft 14 (8 ranks, 4 Int, 2 synergy K. Arcana) 2 Points spent on Collector of Stories Skill Trick from Complete Scoundrel Divine Scrolls Purchased... Most of the none Clerical spells are from Domains or the Druid list, one is from an adept, one from a paladin and one from a ranger. The only really difficult spell to acquire would have required a 14th level ranger. 1st: Alarm, Charm Person, Cloud Burst, Expeditious Retreat, Identify, Produce Flame, Mage Armor, True Strike, Spider Climb, Lesser Restoration, Disguise Self, Longstrider, Snake's Swiftness (SC 193), Summon Nature's Ally I Cost = 350gp 2nd: Mirror Image, Barkskin, Invisibility, Summon Nature's Ally II, Snakes Swiftness Mass (SC 193), Scorching ray Cost = 900gp 3rd: Fly, Phantom Steed, Lightening Bolt, Haste, Summon Nature's Ally III, Spirit Jaws (SC 202), Blacklight (SC 30) Cost = 2625gp 4th: Dominate person, Summon Nature's Ally IV, Enervation, Flamestrike, Dimension Door Cost = 3500gp 5th: Teleport Cost = 1125gp Equipment: Chainshirt Heavy Wooden Shield Backpack Prayer Book x 3 Spell Component Pouch x 2 3600gp Scribing Supplies used to Scribe... 1st: Alarm, Charm Person, Cloudburst, Expeditious Retreat, Mage Armor, Snake's Swiftness, Produce Flame, Summon Nature's Ally I, Longstrider Cost = 900gp 2nd: Mirror Image, Barkskin, Invisibility, Snake's Swiftness Mass, Summon Nature's Ally II, Scorching Ray Cost = 1200gp 3rd: Lightening Bolt, Summon Nature's Ally III, Fly, Haste, Spirit Jaws Cost = 1500gp 4th: Enervation, Summon Natures Ally IV Cost = 800gp Cleric Spells Known: 1st: Cure Light Wounds, Shield of Faith, Ebon Eyes (SC 77), Resurgence(SC 174), Vigor Lesser(SC 229), Comprehend Languages, Protection from Evil, Sanctuary, Bless 2nd: Cure Moderate Wounds, Resist Energy, Spiritual Weapon, Close Wounds(SC 48), Divine Insight (SC 70) 3rd: Cure Serious Wounds, Resist Energy Mass (SC 174), Summon Undead III (SC 215) Spells Prepared: 3rd: Summon Undead III , Fly, Spirit Jaws x 2 2nd: Close Wounds x 2, Mirror Image, Resist Energy, Divine Insight 1st: Produce Flame x 2, Expeditious Retreat, Vigor Lesser x 2 0th: Amanuensis, Detect Magic x 2, Light Archivist Class Abilities: Dark Knowledge Tactics and Puissance (5/Day) Lore Mastery Still Mind [/sblock] [/QUOTE]
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