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Forked Thread: [Ryan Dancey's D&D Death Spiral] - D&D doomed to cult status?
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<blockquote data-quote="I'm A Banana" data-source="post: 4748103" data-attributes="member: 2067"><p>"Doomed" is a funny concept to apply to cult status.</p><p></p><p>What's wrong with cult status? You might not be growing huge, but you will be growing and building over time, and you can make a tidy profit off of the sub-set of the population that buys into you.</p><p></p><p>Cult status is fine. There's the whole "1,000 true fans" idea that any idea is viable if 1,000 people are willing to support it. D&D <strong>definitely</strong> has that. It won't disappear. </p><p></p><p>If you want to emerge from cult status, you need to become light, simple, and easy. For starters, you need to not have the game require five people in a room for four hours on a semi-weekly basis and not have to read 300+ pages to run a game. </p><p></p><p>If you can get rid of those needs, you're approaching what you need to do for mainstream success, but that would be a pretty dramatic move for D&D, one that might turn the game into something D&D-ish on the surface, but with a very different underpinning. </p><p></p><p>Nah, D&D as we know it and play it will be niche.</p><p></p><p>That really doesn't mean it's "doomed" to anything, though.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 4748103, member: 2067"] "Doomed" is a funny concept to apply to cult status. What's wrong with cult status? You might not be growing huge, but you will be growing and building over time, and you can make a tidy profit off of the sub-set of the population that buys into you. Cult status is fine. There's the whole "1,000 true fans" idea that any idea is viable if 1,000 people are willing to support it. D&D [B]definitely[/B] has that. It won't disappear. If you want to emerge from cult status, you need to become light, simple, and easy. For starters, you need to not have the game require five people in a room for four hours on a semi-weekly basis and not have to read 300+ pages to run a game. If you can get rid of those needs, you're approaching what you need to do for mainstream success, but that would be a pretty dramatic move for D&D, one that might turn the game into something D&D-ish on the surface, but with a very different underpinning. Nah, D&D as we know it and play it will be niche. That really doesn't mean it's "doomed" to anything, though. [/QUOTE]
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Forked Thread: [Ryan Dancey's D&D Death Spiral] - D&D doomed to cult status?
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