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Forked Thread: Scotley's Tomb of Horrors 3.5 Continued
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<blockquote data-quote="Arkhandus" data-source="post: 5443124" data-attributes="member: 13966"><p><strong>Grackle Granitetop</strong></p><p></p><p>Grackle trembles in fear of what must be going on in the room, but stays clinging to the wall out of sight, gibbering out a minor protective spell for himself and taking out one of his magic wands. Maybe he should have used it earlier. Maybe it won't matter. He just knows that it sounds really bad down there.....</p><p></p><p>His earthen allies continue their physical assault on the evil, floating skull, with the mephit scoring solid hits with its small, strong claws, though one elemental puts up a good effort as well.</p><p></p><p>[sblock=ooc]Grackle casts Resistance on himself, then retrieves his Wand of Haste from his Handy Haversack.</p><p></p><p>Earth mephit and earth elementals continue attacking. The mephit gets a 28 to-hit for 7 damage with its first claw.</p><p><a href="http://invisiblecastle.com/roller/view/2858920/" target="_blank">1d20+10=28, 1d3+5=7</a> </p><p>Forgot to roll the second at first. Second claw gets a 27 to-hit for 8 damage.</p><p><a href="http://invisiblecastle.com/roller/view/2858924/" target="_blank">1d20+10=27, 1d3+5=8</a> </p><p></p><p>Earth elemental slam attacks are an 8 to-hit, and a 20 to-hit for 8 damage. Earth Mastery penalties already factored in.</p><p><a href="http://invisiblecastle.com/roller/view/2858921/" target="_blank">1d20+5=8, 1d6+6=9, 1d20+5=20, 1d6+6=8</a> </p><p></p><p>Active Effects: Mage Armor (9 hours), Shield (9 minutes), False Life - 10 (3 hours), Resist Energy - Acid 20 (cast once on everyone, 90 minutes), Resistance (1 minute), Summon Monster IV (6/9 rounds), Summon Monster IV (2/9 rounds).</p><p>Spell Slots Remaining: 5/6 0-level, 2/7 1st-level, 0/7 2nd-level, 4/7 3rd-level, 1/5 4th-level.[/sblock]</p></blockquote><p></p>
[QUOTE="Arkhandus, post: 5443124, member: 13966"] [b]Grackle Granitetop[/b] Grackle trembles in fear of what must be going on in the room, but stays clinging to the wall out of sight, gibbering out a minor protective spell for himself and taking out one of his magic wands. Maybe he should have used it earlier. Maybe it won't matter. He just knows that it sounds really bad down there..... His earthen allies continue their physical assault on the evil, floating skull, with the mephit scoring solid hits with its small, strong claws, though one elemental puts up a good effort as well. [sblock=ooc]Grackle casts Resistance on himself, then retrieves his Wand of Haste from his Handy Haversack. Earth mephit and earth elementals continue attacking. The mephit gets a 28 to-hit for 7 damage with its first claw. [url=http://invisiblecastle.com/roller/view/2858920/]1d20+10=28, 1d3+5=7[/url] Forgot to roll the second at first. Second claw gets a 27 to-hit for 8 damage. [url=http://invisiblecastle.com/roller/view/2858924/]1d20+10=27, 1d3+5=8[/url] Earth elemental slam attacks are an 8 to-hit, and a 20 to-hit for 8 damage. Earth Mastery penalties already factored in. [url=http://invisiblecastle.com/roller/view/2858921/]1d20+5=8, 1d6+6=9, 1d20+5=20, 1d6+6=8[/url] Active Effects: Mage Armor (9 hours), Shield (9 minutes), False Life - 10 (3 hours), Resist Energy - Acid 20 (cast once on everyone, 90 minutes), Resistance (1 minute), Summon Monster IV (6/9 rounds), Summon Monster IV (2/9 rounds). Spell Slots Remaining: 5/6 0-level, 2/7 1st-level, 0/7 2nd-level, 4/7 3rd-level, 1/5 4th-level.[/sblock] [/QUOTE]
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