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Forked Thread:Secondary Ability > Cleric and Wizard Controll
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<blockquote data-quote="Goumindong" data-source="post: 4376514" data-attributes="member: 70874"><p>You only have this limitation if you need three stats to be effective, or if you need to have high scores in two primary stats. The wizard has none of these problems and only suffers from MAD if he decides to go for Orb/Staff Mastery and Arcane Reach.</p><p></p><p>This is because no attacks rely on wisdom and if no attacks rely on wisdom then it only needs to be adequate.</p><p></p><p>The Cleric that you have showed us claiming to have better control needs strength and wisdom both high because those two are needed to hit enemies. Which means it loses out on all the charisma based control additions that it does have.</p><p></p><p></p><p></p><p>Are you serious? You have</p><p></p><p>1 single target melee blind, an AoE immobilize that prevents attacks against you, a single target melee damage that prevents attacks against an ally. And an AoE Close Blast Push.</p><p></p><p>Preventing an attack against you, or one of your friends is a pain, but its not great control, because they will just move the damage to someone else.</p><p></p><p>Also note that the melee prevention doesn't stop status effect based attacks, or ongoing damage from being applied. Also Note, that if you immobilized a bunch of melee enemies then nothing changed. If you immobilize a bunch of ranged enemies they are probably gunning for your striker or controller.</p><p></p><p>Wizards get a single target ranged 20 STUN(that your friends can't attack them is slight anyway, <strong>your friends do not want to be attacking stunned enemies unless they cannot do anything else</strong>. This is because stunned enemies cannot take actions and you only gain combat advantage against them. Since you will have combat advantage against many other things, many other things will actually be able to do damage[and so be a more pressing need to be killed], and that a competent controller places a stun condition on an enemy that has not taken much damage and is not in danger of being taken out of the fight soon[so to have the greatest control effect], the restriction is not very limiting.)</p><p></p><p>A three target ranged 20 daze(with an attack bonus if you only attack one)</p><p></p><p>An AoE immobilize which makes the area 5 times harder to walk through than normal. Going 2 squares requires 10 movement!</p><p></p><p>An AoE damage</p><p></p><p>(and lets not forget the close blast Push vs ref that the wizard gets at level 13 encounter)</p></blockquote><p></p>
[QUOTE="Goumindong, post: 4376514, member: 70874"] You only have this limitation if you need three stats to be effective, or if you need to have high scores in two primary stats. The wizard has none of these problems and only suffers from MAD if he decides to go for Orb/Staff Mastery and Arcane Reach. This is because no attacks rely on wisdom and if no attacks rely on wisdom then it only needs to be adequate. The Cleric that you have showed us claiming to have better control needs strength and wisdom both high because those two are needed to hit enemies. Which means it loses out on all the charisma based control additions that it does have. Are you serious? You have 1 single target melee blind, an AoE immobilize that prevents attacks against you, a single target melee damage that prevents attacks against an ally. And an AoE Close Blast Push. Preventing an attack against you, or one of your friends is a pain, but its not great control, because they will just move the damage to someone else. Also note that the melee prevention doesn't stop status effect based attacks, or ongoing damage from being applied. Also Note, that if you immobilized a bunch of melee enemies then nothing changed. If you immobilize a bunch of ranged enemies they are probably gunning for your striker or controller. Wizards get a single target ranged 20 STUN(that your friends can't attack them is slight anyway, [b]your friends do not want to be attacking stunned enemies unless they cannot do anything else[/b]. This is because stunned enemies cannot take actions and you only gain combat advantage against them. Since you will have combat advantage against many other things, many other things will actually be able to do damage[and so be a more pressing need to be killed], and that a competent controller places a stun condition on an enemy that has not taken much damage and is not in danger of being taken out of the fight soon[so to have the greatest control effect], the restriction is not very limiting.) A three target ranged 20 daze(with an attack bonus if you only attack one) An AoE immobilize which makes the area 5 times harder to walk through than normal. Going 2 squares requires 10 movement! An AoE damage (and lets not forget the close blast Push vs ref that the wizard gets at level 13 encounter) [/QUOTE]
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