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Forked Thread:Secondary Ability > Cleric and Wizard Controll
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<blockquote data-quote="Goumindong" data-source="post: 4376761" data-attributes="member: 70874"><p>Yes, you can always put your secondary stat in other stats if you want, but there is no good reason for it, and when doing so you are further showing that you have no MAD.</p><p> </p><p>There is no situation where there are attributes that you want that cannot be achieved easier by sticking to one single secondary attribute and pushing that while starting the others higher.</p><p> </p><p> No big deal</p><p> </p><p></p><p>No, Debuff is not control. Buff/Debuff is leading. Damage is a form of control, but not a very strong one. Its like the difference between a stun and an immobilize.</p><p> </p><p> Yes and no and why are you comparing it to slow?</p><p></p><p> </p><p>Why would any blood wizard in their right mind take two feats to get cause fear so make enemies move(Its not a push/pull/slide, you do not get to decide where they end up), when they could use zero feats and thunderwave? Or Thunderlance(the level 13 encounter as strong as Thunderous Word), Bigbys Grasping Hand, Elemental Maw, or Confusion.</p><p> </p><p>If you're going to spend two feats for something at least get "Own the Battlefield"</p><p> </p><p></p><p> </p><p>Good lord, i've already explained this to you.</p><p> </p><p>Crushing Fist. While the enemies you enthrall will feel free to attack your friends the enemies that are in or behind the area of a crushing fist simply cannot cover the distance. Even if you miss, a double move is not likely to get them out of the zone so they can attack people.</p><p> </p><p>That means that enthralled enemies will attack your friends unless they hit and are melee enemies. Crushing Titan's Fisted enemies will attack your friends unless they are melee enemies.</p><p> </p><p>One prevents attacks even if you miss. The other does not.</p><p> </p><p> </p><p></p><p> </p><p><strong>The Push on friendlies is stronger than allowing them to shift. As has already been explained</strong></p><p> </p><p></p><p> </p><p>You've said it three times so it must be true? How about showing how the shift is stronger than the push? (A: its not)</p><p> </p><p></p><p> </p><p>No, Clerics have turn undead and Thunderous Word, OR Split the Sky and Divine Power.</p><p> </p><p>Two are will attacks, two are str attacks. If you have decent str so that you can actually use Split the Sky and Divine power then Thunderous Word won't even be a decent sized push.</p><p> </p><p></p><p> </p><p>Allegory.</p></blockquote><p></p>
[QUOTE="Goumindong, post: 4376761, member: 70874"] Yes, you can always put your secondary stat in other stats if you want, but there is no good reason for it, and when doing so you are further showing that you have no MAD. There is no situation where there are attributes that you want that cannot be achieved easier by sticking to one single secondary attribute and pushing that while starting the others higher. No big deal No, Debuff is not control. Buff/Debuff is leading. Damage is a form of control, but not a very strong one. Its like the difference between a stun and an immobilize. Yes and no and why are you comparing it to slow? Why would any blood wizard in their right mind take two feats to get cause fear so make enemies move(Its not a push/pull/slide, you do not get to decide where they end up), when they could use zero feats and thunderwave? Or Thunderlance(the level 13 encounter as strong as Thunderous Word), Bigbys Grasping Hand, Elemental Maw, or Confusion. If you're going to spend two feats for something at least get "Own the Battlefield" Good lord, i've already explained this to you. Crushing Fist. While the enemies you enthrall will feel free to attack your friends the enemies that are in or behind the area of a crushing fist simply cannot cover the distance. Even if you miss, a double move is not likely to get them out of the zone so they can attack people. That means that enthralled enemies will attack your friends unless they hit and are melee enemies. Crushing Titan's Fisted enemies will attack your friends unless they are melee enemies. One prevents attacks even if you miss. The other does not. [B]The Push on friendlies is stronger than allowing them to shift. As has already been explained[/B] You've said it three times so it must be true? How about showing how the shift is stronger than the push? (A: its not) No, Clerics have turn undead and Thunderous Word, OR Split the Sky and Divine Power. Two are will attacks, two are str attacks. If you have decent str so that you can actually use Split the Sky and Divine power then Thunderous Word won't even be a decent sized push. Allegory. [/QUOTE]
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