Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Forked Thread:Secondary Ability > Cleric and Wizard Controll
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="KarinsDad" data-source="post: 4377353" data-attributes="member: 2011"><p>Only if it hits.</p><p></p><p>Stunning one enemy is great control.</p><p></p><p>But, what have you really accomplished if you use Ice Tomb? 50% chance of one enemy damaged and he goes from 50% chance to hit to 0% chance to hit.</p><p></p><p>So one encounter in four, Ice Tomb damages and helps with control. One encounter in four, it damages, stops movement, but the foe was going to miss anyway. And, two encounters in four, it doesn't do anything.</p><p></p><p>Compared to multiple enemies potentially being damaged and unable to move and unable to attack the caster and possibly unable to attack anyone else.</p><p></p><p>There are times when Ice Tomb misses. But with multiple rolls, Enthrall might miss the first enemy and still hit others. On average, Enthral will hit more often more rounds for more damage and will affect combat more because some of those foes will not be able to attack back for that round.</p><p></p><p>Many potentially damaged and partially controlled versus one potentially damaged and fully controlled (and typically not able to be damaged by most allies). Sure, you might stop one guy with Ice Tomb for a round. You also protect that one guy from most further damage if you do for a round.</p><p></p><p>Single target attacks are great if they hit, but not very controlling if they miss. Multiple attack rolls often make up in quantity what they lack in quality.</p><p></p><p>All in all, Enthral typically has more utility and average control than Ice Tomb because it affects more NPCs in the lifetime of the caster.</p><p></p><p>It also does not prevent allies from attacking those immobile targets like Ice Tomb typically does.</p><p></p><p></p><p>You are looking at this too much in black and white, and assuming that attacks always hit or always affect combat. They don't. Because of that, multiple foe attacks have a signficant edge over single foe attacks.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 4377353, member: 2011"] Only if it hits. Stunning one enemy is great control. But, what have you really accomplished if you use Ice Tomb? 50% chance of one enemy damaged and he goes from 50% chance to hit to 0% chance to hit. So one encounter in four, Ice Tomb damages and helps with control. One encounter in four, it damages, stops movement, but the foe was going to miss anyway. And, two encounters in four, it doesn't do anything. Compared to multiple enemies potentially being damaged and unable to move and unable to attack the caster and possibly unable to attack anyone else. There are times when Ice Tomb misses. But with multiple rolls, Enthrall might miss the first enemy and still hit others. On average, Enthral will hit more often more rounds for more damage and will affect combat more because some of those foes will not be able to attack back for that round. Many potentially damaged and partially controlled versus one potentially damaged and fully controlled (and typically not able to be damaged by most allies). Sure, you might stop one guy with Ice Tomb for a round. You also protect that one guy from most further damage if you do for a round. Single target attacks are great if they hit, but not very controlling if they miss. Multiple attack rolls often make up in quantity what they lack in quality. All in all, Enthral typically has more utility and average control than Ice Tomb because it affects more NPCs in the lifetime of the caster. It also does not prevent allies from attacking those immobile targets like Ice Tomb typically does. You are looking at this too much in black and white, and assuming that attacks always hit or always affect combat. They don't. Because of that, multiple foe attacks have a signficant edge over single foe attacks. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Forked Thread:Secondary Ability > Cleric and Wizard Controll
Top