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Forked Thread:Secondary Ability > Cleric and Wizard Controll
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<blockquote data-quote="Fedifensor" data-source="post: 4377957" data-attributes="member: 7289"><p>It depends on your definition of control. Wizards have better controlling spells for the most part, but there are times when clerics are better. Likewise, there are multiple cleric spells (Firestorm, Astral Storm) that are better at dishing out damage than the wizard equivalents.</p><p></p><p></p><p>While they have less armor proficiencies, their AC is often just as good as a cleric...or better. The ability to add their Int bonus to AC is a huge balancing factor, and it only takes one feat to get parity (leather for a wizard is just as good as chain for a cleric).</p><p></p><p>The difference in HP, assuming equal Constitution scores, is 2 HP at 1st level, +1 per additional level. Furthermore, since wizards are less subject to MAD, they can actually afford a higher CON if they want it.</p><p></p><p></p><p>True. They do get better status effects, in large part because Spell Focus and Orb mastery make it more likely for any status effect to last for multiple rounds.</p><p></p><p></p><p>True, and they get better damage spells than wizards at some levels (see below). On the other hand, there are some spells that completely blow cleric control spells out of the water (Legion's Hold).</p><p></p><p></p><p>Wizards seem to have had the least amount of polishing of the PHB classes. Unlike any other class in the game, they have a HUGE focus on a single stat (which makes them the least subject to MAD). However, some of their spells seem hugely underpowered for their level, at least when competing in the area of damage.</p><p></p><p>The most notable example of the latter is Meteor Swarm, which is extremely subpar for a 29th level daily. The spell does roughly 40 pts of damage and has no other effects. Even with the large area of effect (which is certain to hit allies unless you have a high Wisdom and Spell Accuracy), the spell is nothing more than a lovetap to the HP of the average 29th level monster. Such monsters will have 200+ HP, and many will have fire resistance (or even total immunity). This means that by using your "best" daily power, you'll knock down the HP of roughly half the foes by maybe 20%, and not hinder their counterattack at all. When you'd rather take a lower-level daily like Elemental Maw, there's a definite problem.</p><p></p><p>Compare this to Astral Storm, which has the same area as Meteor Swarm, only hits enemies, hits the weakest of four resistances instead of just fire, does slightly <em>more</em> average damage (42 versus 37, assuming a +9 stat modifier), and then can be sustained for nearly half the original damage every round at the cost of a minor action.</p><p></p><p>I don't think the problem is that clerics are overstepping their bounds. I think wizards weren't polished enough, and their damage raised to compensate for their other drawbacks (such as the targeting difficulties when allies are in the area).</p></blockquote><p></p>
[QUOTE="Fedifensor, post: 4377957, member: 7289"] It depends on your definition of control. Wizards have better controlling spells for the most part, but there are times when clerics are better. Likewise, there are multiple cleric spells (Firestorm, Astral Storm) that are better at dishing out damage than the wizard equivalents. While they have less armor proficiencies, their AC is often just as good as a cleric...or better. The ability to add their Int bonus to AC is a huge balancing factor, and it only takes one feat to get parity (leather for a wizard is just as good as chain for a cleric). The difference in HP, assuming equal Constitution scores, is 2 HP at 1st level, +1 per additional level. Furthermore, since wizards are less subject to MAD, they can actually afford a higher CON if they want it. True. They do get better status effects, in large part because Spell Focus and Orb mastery make it more likely for any status effect to last for multiple rounds. True, and they get better damage spells than wizards at some levels (see below). On the other hand, there are some spells that completely blow cleric control spells out of the water (Legion's Hold). Wizards seem to have had the least amount of polishing of the PHB classes. Unlike any other class in the game, they have a HUGE focus on a single stat (which makes them the least subject to MAD). However, some of their spells seem hugely underpowered for their level, at least when competing in the area of damage. The most notable example of the latter is Meteor Swarm, which is extremely subpar for a 29th level daily. The spell does roughly 40 pts of damage and has no other effects. Even with the large area of effect (which is certain to hit allies unless you have a high Wisdom and Spell Accuracy), the spell is nothing more than a lovetap to the HP of the average 29th level monster. Such monsters will have 200+ HP, and many will have fire resistance (or even total immunity). This means that by using your "best" daily power, you'll knock down the HP of roughly half the foes by maybe 20%, and not hinder their counterattack at all. When you'd rather take a lower-level daily like Elemental Maw, there's a definite problem. Compare this to Astral Storm, which has the same area as Meteor Swarm, only hits enemies, hits the weakest of four resistances instead of just fire, does slightly [I]more[/I] average damage (42 versus 37, assuming a +9 stat modifier), and then can be sustained for nearly half the original damage every round at the cost of a minor action. I don't think the problem is that clerics are overstepping their bounds. I think wizards weren't polished enough, and their damage raised to compensate for their other drawbacks (such as the targeting difficulties when allies are in the area). [/QUOTE]
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