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Forked Thread:Secondary Ability > Cleric and Wizard Controll
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<blockquote data-quote="KarinsDad" data-source="post: 4377972" data-attributes="member: 2011"><p>Nope, sorry.</p><p></p><p>Bolstering Blood does damage when the power it is used with does damage. Blood Pulse does damage initially and every time a target leaves a square, not just once. So, that extra 2D10 is done every time a target leaves a square.</p><p></p><p>Reading is fundamental.</p><p></p><p></p><p></p><p>Yeah right, whatever. A Wizard with a high Int is going to use this tactic when his opponent has nowhere to go. Whatever. zzzzzzzzzzzzzz</p><p></p><p></p><p></p><p>Yup. And, Thunderwave cannot be used at significant Range, so the Wizard has to come close in. Thunderwave will damage allies in the way. There are downsides to using this trick with Thunderwave, so it is good to have multiple ways to do this trick.</p><p></p><p>It's not the same trick, it's a different trick for a different application.</p><p></p><p>Thunderwave's a short ranged tactic used with this combo for a different situation: a lot of nearby enemies where many might be moderately damaged as opposed to a lot of further away enemies where one might be damaged severly and others might be less damaged.</p><p></p><p> I like having options for my Wizard and I especially like having ranged options, not just a single close range trick with the same set of powers and feats.</p><p></p><p></p><p></p><p>I'm done talking with you on this subject. I don't have time to waste over someone who is not objective. Anyone who cannot see that Thunderous Word is on average a much better control power than Thunderlance and does not even have a good rationale for their POV is not being objective.</p><p></p><p>I'm sure that you think your POV is correct, but it's not. Damaging while pushing allies is not a good control mechanism. The negatives tend to outweigh the positives big time.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 4377972, member: 2011"] Nope, sorry. Bolstering Blood does damage when the power it is used with does damage. Blood Pulse does damage initially and every time a target leaves a square, not just once. So, that extra 2D10 is done every time a target leaves a square. Reading is fundamental. Yeah right, whatever. A Wizard with a high Int is going to use this tactic when his opponent has nowhere to go. Whatever. zzzzzzzzzzzzzz Yup. And, Thunderwave cannot be used at significant Range, so the Wizard has to come close in. Thunderwave will damage allies in the way. There are downsides to using this trick with Thunderwave, so it is good to have multiple ways to do this trick. It's not the same trick, it's a different trick for a different application. Thunderwave's a short ranged tactic used with this combo for a different situation: a lot of nearby enemies where many might be moderately damaged as opposed to a lot of further away enemies where one might be damaged severly and others might be less damaged. I like having options for my Wizard and I especially like having ranged options, not just a single close range trick with the same set of powers and feats. I'm done talking with you on this subject. I don't have time to waste over someone who is not objective. Anyone who cannot see that Thunderous Word is on average a much better control power than Thunderlance and does not even have a good rationale for their POV is not being objective. I'm sure that you think your POV is correct, but it's not. Damaging while pushing allies is not a good control mechanism. The negatives tend to outweigh the positives big time. [/QUOTE]
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