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Forked Thread: Shaking it Off
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4471116" data-attributes="member: 710"><p>That's a sandbox campaign? If it is - why not have the characters go on - apparently, their adventure isn't really over yet, and they have to face even stronger foes despite the fact that none of the are fully rested and healed.</p><p></p><p>How would your rules benefit a group in that situation, either? Why are they not pressed by the situation - they can, after all, still go on, even if they only have a subset of their regular hit points. They are still partially healed, and can survive a few hits. </p><p></p><p>If you really need a rules construct, you could introduce a "Quest Aftermath" - after you have made your quest, you are fatigued until you have rested for 1 week. And create a magical ritual/spell that removes these fatigue.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4471116, member: 710"] That's a sandbox campaign? If it is - why not have the characters go on - apparently, their adventure isn't really over yet, and they have to face even stronger foes despite the fact that none of the are fully rested and healed. How would your rules benefit a group in that situation, either? Why are they not pressed by the situation - they can, after all, still go on, even if they only have a subset of their regular hit points. They are still partially healed, and can survive a few hits. If you really need a rules construct, you could introduce a "Quest Aftermath" - after you have made your quest, you are fatigued until you have rested for 1 week. And create a magical ritual/spell that removes these fatigue. [/QUOTE]
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Forked Thread: Shaking it Off
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