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General Tabletop Discussion
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Forked Thread: Should complexity vary across classes?
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<blockquote data-quote="Reynard" data-source="post: 4463062" data-attributes="member: 467"><p>Classes with varying degrees of complexity does help the game appeal to different kinds of players. What needs to happen, though, is that degree of complexity shouldn't necessarily be tied to the archetype of the character. That is to say, it shouldn't be that the wizard is complex and the warrior is simple. Rather, there should be both a complex and simple wizard and a complex and simple fighter. How one would go about this, I'm not sure. The sorcerer in 3E was an attempt at this but didn't quite manage it.</p><p></p><p>Also, where the complexity lies can have a big impact. Some people like in-play complexity, with lots of number shuffling and options at any given moment. Some players like out-of-play complexity, with lots of "build" options instead.</p></blockquote><p></p>
[QUOTE="Reynard, post: 4463062, member: 467"] Classes with varying degrees of complexity does help the game appeal to different kinds of players. What needs to happen, though, is that degree of complexity shouldn't necessarily be tied to the archetype of the character. That is to say, it shouldn't be that the wizard is complex and the warrior is simple. Rather, there should be both a complex and simple wizard and a complex and simple fighter. How one would go about this, I'm not sure. The sorcerer in 3E was an attempt at this but didn't quite manage it. Also, where the complexity lies can have a big impact. Some people like in-play complexity, with lots of number shuffling and options at any given moment. Some players like out-of-play complexity, with lots of "build" options instead. [/QUOTE]
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Forked Thread: Should complexity vary across classes?
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