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General Tabletop Discussion
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Forked Thread: Should complexity vary across classes?
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<blockquote data-quote="Mort" data-source="post: 4463359" data-attributes="member: 762"><p>Anything is possible with an imagined hypothetical, I'm not sure where you're going with this.</p><p></p><p>If the question is "Is the above scenario desirable?" then no because charter 2 is then in every measurable way, under all circumstances, better than character 1. If you want to hypothesize a scenario where 4 options together = in effectiveness to 1 option then that's a better result(but still not as good because of economy, assuming there really is equality).</p><p></p><p>That said I think this the going down the wrong track. Few people like complexity for the sake of complexity. Most people put up with complexity because it allows them a better result for their character (whatever that better result may be). I'm sure most would drop the complexity if they could achieve the same result in a simpler way.</p></blockquote><p></p>
[QUOTE="Mort, post: 4463359, member: 762"] Anything is possible with an imagined hypothetical, I'm not sure where you're going with this. If the question is "Is the above scenario desirable?" then no because charter 2 is then in every measurable way, under all circumstances, better than character 1. If you want to hypothesize a scenario where 4 options together = in effectiveness to 1 option then that's a better result(but still not as good because of economy, assuming there really is equality). That said I think this the going down the wrong track. Few people like complexity for the sake of complexity. Most people put up with complexity because it allows them a better result for their character (whatever that better result may be). I'm sure most would drop the complexity if they could achieve the same result in a simpler way. [/QUOTE]
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