Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Forked Thread: Should complexity vary across classes?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Remathilis" data-source="post: 4463598" data-attributes="member: 7635"><p>I think you are recalling the two problems D&D has typically suffered.</p><p></p><p>* Specialization far outweighs diversity.</p><p>* Diversity just means you have more ways to suck.</p><p></p><p>In your case, you have a fighter who was capable in a variety of corner-case scenarios: A foe with a superior weapon, a foe who relies on grappling, a foe who is standing in a strategically poor place, etc. (In fact, only trip is universally useful, since most foes must stand to attack. This merely proves how Imp Trip was an annoying, if superior, tactic for shutting down most foes). </p><p></p><p>You are competing with a single-minded ally: she doesn't have as much diversity, but my god can she lay down the smack. In theory, you should be equal (diversity = narrow focus), in reality, when all you have is a hammer, everything looks like a nail. Sure, you might win a grapple against a giant, but the other fighter can just full-attack it and kill it. Ditto with sunder, bull-rush, disarm, etc. (Again, excluding the cheese-fest that is trip for a moment). </p><p></p><p>In theory, a bard is the most powerful character class: it can heal, deal sonic damage, fight with some skill, and use a variety of rogue skills. In practice...</p><p></p><p>So unless you fight a lot of foes requiring grapple, disarm, and bull-rush, those tactics < full attack with a +2 to hit, +4 damage. D&D rewards specialization of task so much that jack-of-all-trade classes (monk, bard) tend to fall short by not being good at anything. The same holds true for sorcerers who don't optimize spell selection or rogues who spread their skill points over too many skills, or fighters not focusing on a single weapon.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 4463598, member: 7635"] I think you are recalling the two problems D&D has typically suffered. * Specialization far outweighs diversity. * Diversity just means you have more ways to suck. In your case, you have a fighter who was capable in a variety of corner-case scenarios: A foe with a superior weapon, a foe who relies on grappling, a foe who is standing in a strategically poor place, etc. (In fact, only trip is universally useful, since most foes must stand to attack. This merely proves how Imp Trip was an annoying, if superior, tactic for shutting down most foes). You are competing with a single-minded ally: she doesn't have as much diversity, but my god can she lay down the smack. In theory, you should be equal (diversity = narrow focus), in reality, when all you have is a hammer, everything looks like a nail. Sure, you might win a grapple against a giant, but the other fighter can just full-attack it and kill it. Ditto with sunder, bull-rush, disarm, etc. (Again, excluding the cheese-fest that is trip for a moment). In theory, a bard is the most powerful character class: it can heal, deal sonic damage, fight with some skill, and use a variety of rogue skills. In practice... So unless you fight a lot of foes requiring grapple, disarm, and bull-rush, those tactics < full attack with a +2 to hit, +4 damage. D&D rewards specialization of task so much that jack-of-all-trade classes (monk, bard) tend to fall short by not being good at anything. The same holds true for sorcerers who don't optimize spell selection or rogues who spread their skill points over too many skills, or fighters not focusing on a single weapon. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Forked Thread: Should complexity vary across classes?
Top