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Forked Thread: Should complexity vary across classes?
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<blockquote data-quote="Remathilis" data-source="post: 4464149" data-attributes="member: 7635"><p>That got me thinking...</p><p></p><p>There are only three classes with "unlimited" options in 3e: cleric, druid, and wizard. What a coincidence they are considered the most "broken" or "abusive" classes in 3e as well...</p><p></p><p>Compare them with their three "spontaneous" cousins: favored soul, bard and sorcerer. Each loses handily. No favored soul can match the sheer "yes I can!" power of a fully-prepared cleric (which grows quadratically with each supplement littering the clerics "I know that" list). and no sorcerer can solve the myriad of problems a wizard with a loaded spellbook can (which most wizards have good spellbooks come 7th level, they have the gold to invest in research or purchasing scrolls by then). An no bard, jack-of-all-trades be damned, can match the druids "I can heal, I can nuke, I can maul you as a bear" power. </p><p></p><p>A lot of complaints about sorcerers (and other spontaneous casters) was levied at them being "too weak". I think they were probably balanced against other classes (like fighters or rogues, who are flexible at char-gen, but set during play) but not against prep-casters, who could rebuild themselves to suit whatever problem came along, given 24 hours advance warning. </p><p></p><p>What 4e did was effectively turn clerics and wizards into favored-souls and sorcerers. You have limited choices (picked at char-gen) but near-constant ability to use them. (With the added side-benefit of turning many problem-solver spells into rituals, which are castable as long as you have gold to pay). </p><p></p><p>I never got to try this out, but I'm sure many, if not all, problems with casters overshadowing other characters could be fixed with replacing them with spontaneous-only counterparts. In essence, by limiting clerics, druids and wizards to 45-55 spells max (0-9th level) you could remove a lot of potential problems. </p><p></p><p>Problem being, I think most dedicated spellcaster-type players with chafe, if not outright revolt, at the idea of wizards and clerics being knocked down a peg or three.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 4464149, member: 7635"] That got me thinking... There are only three classes with "unlimited" options in 3e: cleric, druid, and wizard. What a coincidence they are considered the most "broken" or "abusive" classes in 3e as well... Compare them with their three "spontaneous" cousins: favored soul, bard and sorcerer. Each loses handily. No favored soul can match the sheer "yes I can!" power of a fully-prepared cleric (which grows quadratically with each supplement littering the clerics "I know that" list). and no sorcerer can solve the myriad of problems a wizard with a loaded spellbook can (which most wizards have good spellbooks come 7th level, they have the gold to invest in research or purchasing scrolls by then). An no bard, jack-of-all-trades be damned, can match the druids "I can heal, I can nuke, I can maul you as a bear" power. A lot of complaints about sorcerers (and other spontaneous casters) was levied at them being "too weak". I think they were probably balanced against other classes (like fighters or rogues, who are flexible at char-gen, but set during play) but not against prep-casters, who could rebuild themselves to suit whatever problem came along, given 24 hours advance warning. What 4e did was effectively turn clerics and wizards into favored-souls and sorcerers. You have limited choices (picked at char-gen) but near-constant ability to use them. (With the added side-benefit of turning many problem-solver spells into rituals, which are castable as long as you have gold to pay). I never got to try this out, but I'm sure many, if not all, problems with casters overshadowing other characters could be fixed with replacing them with spontaneous-only counterparts. In essence, by limiting clerics, druids and wizards to 45-55 spells max (0-9th level) you could remove a lot of potential problems. Problem being, I think most dedicated spellcaster-type players with chafe, if not outright revolt, at the idea of wizards and clerics being knocked down a peg or three. [/QUOTE]
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