Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Forked Thread: Should complexity vary across classes?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Runestar" data-source="post: 4464461" data-attributes="member: 72317"><p>You misunderstand me. I liked the warblade not only for its mechanics (which I concur that 4e replicates quite well), but also for the way it interacts with other classes. </p><p></p><p>You weren't limited to just a pure warblade (viable a career path as it may be). You could go wild with multiclassing possibilities, such as...</p><p></p><p>1) warblade3/crusader1/swordsage1/shadow sun ninjaX</p><p>2) monk2/swashbuckler3/warblade7/eternal blade8</p><p>3) warblade11/monk2/swordsage2/master of nine5</p><p>4) splash other class lvs for additional features like more feats etc.</p><p>5) factotum/warblade multiclass</p><p>6) warblade/swordsage multiclass (which has a lot of possible permutations, depending on how many of each you want to take).</p><p></p><p>The list goes on and on, restricted only by your own imagination (and well, your access to splatbooks)<img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" />. To me, 3e was like playing with lego bricks. The sky was literally the limit when it came to what you could construct. But 4e? More like playing action-figure dressup. You already come with the preconstructed GI-JOE action figure (in 4e terms, the basic class template). All that is really left is to decide what sort of accessories you want to outfit him with. Do you go with the rocket launcher or the rifle? The parachute or the inflatable dinghy? I can design a million different weapons for you to choose from, and while your choices give you room for minor variations here and there, ultimately, it is still the same figure to me.</p><p></p><p></p><p></p><p>Had 3e not existed, I would be inclined to agree that 4e would be massive improvement. But I felt that 3e really raised the bar when it came to reinventing dnd. It not only adequately ported the "feel" and "essence" of previous editions over, but added new options, and lots of them. To the extent that 3e should in turn become the new gold standard with which future revisions ought to be gauged against, not 1e or 2e (revolutionary as they may be). 3e gave us <em><strong>options</strong></em>.</p><p></p><p>4e seemed more of a step back in the wrong direction, IMO. Peel away the flashy names/terminology and what are we left with? 2.5e? The 1 class from start to finish rule was a bug, not a feature. 3e multiclassing freed us from the tyrannous yoke of this limitation. 4e multiclassing....um...<img src="http://www.enworld.org/forum/images/smilies/ponder.png" class="smilie" loading="lazy" alt=":hmm:" title="Hmmm :hmm:" data-shortname=":hmm:" /></p><p></p><p>Had it been marketed under a different name, I would probably have been happy to just pick up a new system to learn. But to classify it as dnd...</p></blockquote><p></p>
[QUOTE="Runestar, post: 4464461, member: 72317"] You misunderstand me. I liked the warblade not only for its mechanics (which I concur that 4e replicates quite well), but also for the way it interacts with other classes. You weren't limited to just a pure warblade (viable a career path as it may be). You could go wild with multiclassing possibilities, such as... 1) warblade3/crusader1/swordsage1/shadow sun ninjaX 2) monk2/swashbuckler3/warblade7/eternal blade8 3) warblade11/monk2/swordsage2/master of nine5 4) splash other class lvs for additional features like more feats etc. 5) factotum/warblade multiclass 6) warblade/swordsage multiclass (which has a lot of possible permutations, depending on how many of each you want to take). The list goes on and on, restricted only by your own imagination (and well, your access to splatbooks):lol:. To me, 3e was like playing with lego bricks. The sky was literally the limit when it came to what you could construct. But 4e? More like playing action-figure dressup. You already come with the preconstructed GI-JOE action figure (in 4e terms, the basic class template). All that is really left is to decide what sort of accessories you want to outfit him with. Do you go with the rocket launcher or the rifle? The parachute or the inflatable dinghy? I can design a million different weapons for you to choose from, and while your choices give you room for minor variations here and there, ultimately, it is still the same figure to me. Had 3e not existed, I would be inclined to agree that 4e would be massive improvement. But I felt that 3e really raised the bar when it came to reinventing dnd. It not only adequately ported the "feel" and "essence" of previous editions over, but added new options, and lots of them. To the extent that 3e should in turn become the new gold standard with which future revisions ought to be gauged against, not 1e or 2e (revolutionary as they may be). 3e gave us [I][B]options[/B][/I]. 4e seemed more of a step back in the wrong direction, IMO. Peel away the flashy names/terminology and what are we left with? 2.5e? The 1 class from start to finish rule was a bug, not a feature. 3e multiclassing freed us from the tyrannous yoke of this limitation. 4e multiclassing....um...:hmm: Had it been marketed under a different name, I would probably have been happy to just pick up a new system to learn. But to classify it as dnd... [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Forked Thread: Should complexity vary across classes?
Top