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Forked Thread: Should complexity vary across classes?
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<blockquote data-quote="Greg K" data-source="post: 4469710" data-attributes="member: 5038"><p>I dislike 4e (despite thinking it has a few good changes), but my dislike has nothing to do with the open ended wizards, clerics and druids. Open ended wizards, clerics, and druids are actually one of my complaints of 3e as a player and a DM. </p><p></p><p>In the 3e games that I run, I actually remove the open-eneded nature of those three classes. Clerics and druids use spontaneous divine casting (Unearthed Arcana) and their spell lists are a combination of a small generic spell list shared by all clerics and additional spells based on the deity's domain. Wizards are also reigned in through various means depending upon the campaign (I also am considering not even using wizards in a campaign).</p><p></p><p>As for increased power from the addition of spells from various supplements is handled by being being highly selective about which spells are allowed into the game (I think of all the WOTC supplemental spells, I might allow about dozen).</p></blockquote><p></p>
[QUOTE="Greg K, post: 4469710, member: 5038"] I dislike 4e (despite thinking it has a few good changes), but my dislike has nothing to do with the open ended wizards, clerics and druids. Open ended wizards, clerics, and druids are actually one of my complaints of 3e as a player and a DM. In the 3e games that I run, I actually remove the open-eneded nature of those three classes. Clerics and druids use spontaneous divine casting (Unearthed Arcana) and their spell lists are a combination of a small generic spell list shared by all clerics and additional spells based on the deity's domain. Wizards are also reigned in through various means depending upon the campaign (I also am considering not even using wizards in a campaign). As for increased power from the addition of spells from various supplements is handled by being being highly selective about which spells are allowed into the game (I think of all the WOTC supplemental spells, I might allow about dozen). [/QUOTE]
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