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Forked Thread: Should players know the rules?
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<blockquote data-quote="S'mon" data-source="post: 4648602" data-attributes="member: 463"><p>I think 3e and 4e are designed that way, to require rules knowledge by the player, but I don't like this design decision. I prefer the OD&D approach (followed in eg C&C) where a player can simply say "I do X" acting as their character would act, without need for any rules knowledge, and the GM can adjudicate it.</p><p></p><p>In my current tabletop 3e group, some of the best/most fun players are the ones least interested in the rules about square counting, attacks of opportunity, optimal feat choice, etc. I dislike that the game expects them to be invested in stuff that has no relation to the game world (eg "no facing", *ugh*). I understand 4e is even worse that way.</p></blockquote><p></p>
[QUOTE="S'mon, post: 4648602, member: 463"] I think 3e and 4e are designed that way, to require rules knowledge by the player, but I don't like this design decision. I prefer the OD&D approach (followed in eg C&C) where a player can simply say "I do X" acting as their character would act, without need for any rules knowledge, and the GM can adjudicate it. In my current tabletop 3e group, some of the best/most fun players are the ones least interested in the rules about square counting, attacks of opportunity, optimal feat choice, etc. I dislike that the game expects them to be invested in stuff that has no relation to the game world (eg "no facing", *ugh*). I understand 4e is even worse that way. [/QUOTE]
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