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Forked Thread: should wotc make a board/minis game to market in toy stores?
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<blockquote data-quote="jephlewis" data-source="post: 4604888" data-attributes="member: 81304"><p>Would I be correct in understanding this as "I would NOT buy it to use as a board game? What would it take for something like this to appeal to you, buy, and play as a board game?</p><p></p><p>Do you feel that it would NOT add to the D&D pnp tabletop game, nor would it aid in bringing in new D&D players, nor would it be easier for new D&D players to understand [quick start rules vs. a three hundred page rulebook]?</p><p></p><p>The goal of this product wouldn't be to introduce people to rpg's, but to <u>D&D specifically</u> [through toy and department stores, not book stores]; stripped down 'quick start' rules and multiple 'hands on interactive' elements so they could understand and play D&D quickly. How is it that this board game would 'not directly relate to rpgs in general' if it used the same exact quick start rules as keep on the shadowfell and the starter set?</p><p></p><p></p><p></p><p></p><p></p><p></p><p>What would make it spectacular? </p><p>Also, do you think something like this would be able to reach new players through the toy stores so long as it was just the quick start rules?</p><p>Do you think something like this would be a decent buy for D&D players just for the accessories?</p><p></p><p></p><p></p><p></p><p></p><p>I like this! Personally, I'd prefer modular dungeon tiles.</p><p>Yes; This would be what separates it from descent.</p><p>I'd rather they use the exact same rules as 4E, to aid in teaching new players.</p><p>In a rules light, 4E board game? </p><p>Would you define 'intelligent use of the D&D brand' as "successfully marketing D&D to families and other people who wouldn't normally plow through a three hundred page rulebook"?</p><p></p><p></p><p></p><p></p><p></p><p>This particular game is under 'inspiration' in my OP, as well as several others. Also, weren't the rules different from 3.x D&D?</p><p></p><p></p><p></p><p></p><p></p><p></p><p>Currently, people can buy dungeon tiles, power cards [releasing next year], and minis for their tabletop game. I'm assuming that you don't think 4E is a hybrid; if you DO think 4E is currently a hybrid, please ignore the rest of this...</p><p>The main items added in this board game would be</p><p>a)multiple 'accessories' in one big box instead of buying them separately</p><p>b)additional 3d and 2d items to make the game more interactive, easier, and faster to learn.</p><p>c)the same quick start rules as what is in keep on the shadowfell and the starter set instead of a player's handbook</p><p>At what point does it become a hybrid? What makes it a hybrid? What must be removed to make it no longer a hybrid?</p><p>What if you wanted to introduce someone to D&D specifically? Do you think that a game like this would aid or impede someone learning the basics of 4ED&D?</p></blockquote><p></p>
[QUOTE="jephlewis, post: 4604888, member: 81304"] Would I be correct in understanding this as "I would NOT buy it to use as a board game? What would it take for something like this to appeal to you, buy, and play as a board game? Do you feel that it would NOT add to the D&D pnp tabletop game, nor would it aid in bringing in new D&D players, nor would it be easier for new D&D players to understand [quick start rules vs. a three hundred page rulebook]? The goal of this product wouldn't be to introduce people to rpg's, but to [U]D&D specifically[/U] [through toy and department stores, not book stores]; stripped down 'quick start' rules and multiple 'hands on interactive' elements so they could understand and play D&D quickly. How is it that this board game would 'not directly relate to rpgs in general' if it used the same exact quick start rules as keep on the shadowfell and the starter set? What would make it spectacular? Also, do you think something like this would be able to reach new players through the toy stores so long as it was just the quick start rules? Do you think something like this would be a decent buy for D&D players just for the accessories? I like this! Personally, I'd prefer modular dungeon tiles. Yes; This would be what separates it from descent. I'd rather they use the exact same rules as 4E, to aid in teaching new players. In a rules light, 4E board game? Would you define 'intelligent use of the D&D brand' as "successfully marketing D&D to families and other people who wouldn't normally plow through a three hundred page rulebook"? This particular game is under 'inspiration' in my OP, as well as several others. Also, weren't the rules different from 3.x D&D? Currently, people can buy dungeon tiles, power cards [releasing next year], and minis for their tabletop game. I'm assuming that you don't think 4E is a hybrid; if you DO think 4E is currently a hybrid, please ignore the rest of this... The main items added in this board game would be a)multiple 'accessories' in one big box instead of buying them separately b)additional 3d and 2d items to make the game more interactive, easier, and faster to learn. c)the same quick start rules as what is in keep on the shadowfell and the starter set instead of a player's handbook At what point does it become a hybrid? What makes it a hybrid? What must be removed to make it no longer a hybrid? What if you wanted to introduce someone to D&D specifically? Do you think that a game like this would aid or impede someone learning the basics of 4ED&D? [/QUOTE]
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Forked Thread: should wotc make a board/minis game to market in toy stores?
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