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Forked Thread: should wotc make a board/minis game to market in toy stores?
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<blockquote data-quote="jephlewis" data-source="post: 4606077" data-attributes="member: 81304"><p>Waaay back in the day when my friends and I played heroquest, the problem was 'same board, same monsters, same play', so yeah, a 4E board game would need more than 'just the dungeon'. I think skill challenges and themed expansion packs, as well as some very diverse 'quests' could accomplish this to a point; after that point, I would think the board game rules should just come out and say "buy the core books and make up your own adventure! And use all this as set pieces while you do it". I do think that 4E's rules have gone very far out of their way in order to attain 'everyone having fun all the time'. How about you?</p><p></p><p></p><p>So, if the board game had rules for player vs player, and some type of rules/mechanics that allowed you to modify the game board/play area without the other players knowing exactly what [like laying a trap with a black tile face down or something], that would be good? Like 'gladiator style'? four PC's enter, only one leaves? What if the core game didn't offer that, but a 'medieval deathmatch' expansion did? </p><p></p><p>So it would have to be a board game, not JUST a bunch of accessories for you to 'fully' use it, right? </p><p></p><p></p><p></p><p></p><p></p><p>How much 'heavier' are the 4E quick start rules compared to this D&D adventure game you played?</p><p></p><p>Okay; so, selling point number one on warhammer quest was random dungeon generation. What if the hypothetical D&D boardgame i'm talking about included something like this <a href="http://home.flash.net/%7Ebrenfrow/dd1/cardmaster.htm" target="_blank">Advanced Dungeons & Dragons Archive: Cardmaster Adventure Design Deck</a> but with more cards and options?</p><p>What about this <a href="http://www.rpgnow.com/product_info.php?products_id=19159&it=1&filters=0_2500_0&manufacturers_id=523" target="_blank">RPGNow.com - The Other Game Company - Dungeon Bash v1.1</a></p><p></p><p>I think with something similar to the two links above, this could be accomplished. I also think that this could be a selling point; DM or not, the 4E board game could be played. </p><p>As for 'it's not D&D or even a real rpg'....well, D&D is different things to different people, BUT in the beginning, it was all about 'kill them and take their stuff', wasn't it?<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p></blockquote><p></p>
[QUOTE="jephlewis, post: 4606077, member: 81304"] Waaay back in the day when my friends and I played heroquest, the problem was 'same board, same monsters, same play', so yeah, a 4E board game would need more than 'just the dungeon'. I think skill challenges and themed expansion packs, as well as some very diverse 'quests' could accomplish this to a point; after that point, I would think the board game rules should just come out and say "buy the core books and make up your own adventure! And use all this as set pieces while you do it". I do think that 4E's rules have gone very far out of their way in order to attain 'everyone having fun all the time'. How about you? So, if the board game had rules for player vs player, and some type of rules/mechanics that allowed you to modify the game board/play area without the other players knowing exactly what [like laying a trap with a black tile face down or something], that would be good? Like 'gladiator style'? four PC's enter, only one leaves? What if the core game didn't offer that, but a 'medieval deathmatch' expansion did? So it would have to be a board game, not JUST a bunch of accessories for you to 'fully' use it, right? How much 'heavier' are the 4E quick start rules compared to this D&D adventure game you played? Okay; so, selling point number one on warhammer quest was random dungeon generation. What if the hypothetical D&D boardgame i'm talking about included something like this [URL="http://home.flash.net/%7Ebrenfrow/dd1/cardmaster.htm"]Advanced Dungeons & Dragons Archive: Cardmaster Adventure Design Deck[/URL] but with more cards and options? What about this [URL="http://www.rpgnow.com/product_info.php?products_id=19159&it=1&filters=0_2500_0&manufacturers_id=523"]RPGNow.com - The Other Game Company - Dungeon Bash v1.1[/URL] I think with something similar to the two links above, this could be accomplished. I also think that this could be a selling point; DM or not, the 4E board game could be played. As for 'it's not D&D or even a real rpg'....well, D&D is different things to different people, BUT in the beginning, it was all about 'kill them and take their stuff', wasn't it?:cool: [/QUOTE]
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