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Forked Thread: should wotc make a board/minis game to market in toy stores?
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<blockquote data-quote="jephlewis" data-source="post: 4607232" data-attributes="member: 81304"><p>Sounds kinda neat; so heavy gear blitz is a streamlined version of heavy gear that's designed to use more physical elements, not really a 'board game', but a slimmed or light rpg?</p><p></p><p></p><p></p><p>Do you have to rescue aleena the female cleric? If so, then yeah, that was the one I had. I definitely remember bargle the wizard, and there was this picture of you in town buying some stuff from a weapon/armorsmith/shopkeeper guy. and in the picture, both the pc and the shopkeeper looked so friendly, like they were buds from way back or something. Red box was, is, and shall always be teh r0xx0rz to me!</p><p></p><p></p><p></p><p>1. You bring up something that perhaps i've overlooked; a board game AND a basic game. This is indeed a great idea. </p><p>board game - 'further away' from 4E core rules to make board game play 'differently better', lots of fiddly bits</p><p>basic game - 'closer to' 4E core rules to emphasize teaching the game to new players, not quite as many fiddly bits</p><p>2. Everything you posted, especially dry erase wipeable character sheet/cards is full of epic win. I might have to go get some grease pencils and some clear sheet protectors to use in tabletop rpging now.</p><p></p><p></p><p></p><p> See above about great idea for 'board game' and 'basic game'.</p><p>We are definitely grooving on the same thing here!</p><p></p><p>Yes, totally agree.</p><p></p><p>I think a basic game of the first 5 levels, and then an expansion from 6-10 would be great. The first set would be close to 'red box', and the 6-10 box would be close to 'blue box expert'. The second box could detail political, wilderness, and high level campaigns [of course, high level being level 10].</p><p>I think 4E is simple enough too, but man, there's gotta be a better way than either 3 really thick corebooks or the 4E starter set. There ought to be something in the middle, there ought to be a new red and blue box. Wiz0rs, all i'm asking is for ONE TIER, that's not much, is it?</p><p></p><p>Not just kiddies<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />. As I posted a few posts back, tsr had this deck where you could randomly generate a dungeon, monsters/encounters, and treasure with their deck of cards. I would really like for wotc to make something like this. As I grow into the shadowy twilight of my years <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> [i'm in my early 30's], I feel the desire for more fiddly bits when I game. Maybe my imagination needs things to focus on?</p><p></p><p>I would [and did].</p><p>It certainly seems that quite a few people would buy such a boardgame for the pieces, but most would want a decent board game as well. It appears the rules would have to be lighter and slightly different from 'regular 4E' in order to get others to buy in.</p><p>Me? I'm like you; i'd buy it for the parts first [that's why I bought descent].</p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p>All right.</p><p>1. cost</p><p>2. game takes too long</p><p>3. less 'board gamey' play</p><p>I've never actually played descent [like I said, I bought it for the pieces], but I have looked through the rulebook and looked at the character cards, so I can only kinda agree with you. I do think that all three of these things should be avoided in a 4E board game.</p><p></p><p></p><p></p><p>It did seem to be focused on combat a lot; Does descent even have skills? I'll have to re-read the intructions someday.</p><p></p><p>Yes; boardgamegeek has been down for a few hours as of this writing, and that sucks. I've learned a lot about board games there. I hope their site is okay.</p><p>The AD&D and D&D games listed under inspiration had more physical elements in them. Plastic minis, paper minis, little cardboard trees, cards, etc... Some of them had different rules [such as the one D&D game that wasn't released in the USA], others had almost the exact same rules [the 'black box' basic D&D that gave you the first FIVE levels instead of three levels like 'red box', paper minis, a color mini sized poster map of zanzer's dungeon...man, they don't make them like they used to].</p><p>When boardgamegeek comes back up, I highly recommend checking the links out; I didn't get to play all of them, but I liked 'black box' D&D.</p><p></p><p></p><p></p><p>Yes; I think 4E is a good framework to build a board game around, and since a lot of people play board games, I figured why not make make a 4E-ish one? As stated above, Neuronphaser has the right of it; a board game AND a basic game seems a good idea to me now that we've been discussing this.</p><p></p><p></p><p></p><p>This is still kinda hard for me to understand...is what you're saying anything like the following:</p><p>dread pirate roberts from princess bride; it's a name, but different people?</p><p>final fantasy; each game is different from the others with similar named characters and archtypes?</p><p></p><p></p><p></p><p>1. changing board [would dungeon tiles emulate this?]</p><p>2. random monsters and treasure [would monster and treasure cards emulate this?]</p><p>3. some randomness, but not too much, and some strategy [would 4E's quick start rules emulate this?]</p><p></p><p></p><p></p><p> Would various themed expansions be collectible enough? I'm not a fan of random stuff; it's why I only bought a few booster packs.</p><p></p><p> Why would they need to stop making one? Couldn't the board games be considered 'accessories' and people would buy them for the pieces as well as to have a D&D board game?</p><p></p><p></p><p></p><p>You've brought up some good points! </p><p>If anybody can sell a game with just as much or more components cheaper than fantasy flight, it would be hasbro. That is still a chunk of change as you point out though. </p><p>Perhaps if the main game had less stuff but encouraged board gamers to buy the accessories marketed towards the pnp rpg [dungeon tiles, minis, power cards]? </p><p>Perhaps a $30.00 board game and $30.00 expansions, each having roughly the same amount of stuff in them?</p></blockquote><p></p>
[QUOTE="jephlewis, post: 4607232, member: 81304"] Sounds kinda neat; so heavy gear blitz is a streamlined version of heavy gear that's designed to use more physical elements, not really a 'board game', but a slimmed or light rpg? Do you have to rescue aleena the female cleric? If so, then yeah, that was the one I had. I definitely remember bargle the wizard, and there was this picture of you in town buying some stuff from a weapon/armorsmith/shopkeeper guy. and in the picture, both the pc and the shopkeeper looked so friendly, like they were buds from way back or something. Red box was, is, and shall always be teh r0xx0rz to me! 1. You bring up something that perhaps i've overlooked; a board game AND a basic game. This is indeed a great idea. board game - 'further away' from 4E core rules to make board game play 'differently better', lots of fiddly bits basic game - 'closer to' 4E core rules to emphasize teaching the game to new players, not quite as many fiddly bits 2. Everything you posted, especially dry erase wipeable character sheet/cards is full of epic win. I might have to go get some grease pencils and some clear sheet protectors to use in tabletop rpging now. See above about great idea for 'board game' and 'basic game'. We are definitely grooving on the same thing here! Yes, totally agree. I think a basic game of the first 5 levels, and then an expansion from 6-10 would be great. The first set would be close to 'red box', and the 6-10 box would be close to 'blue box expert'. The second box could detail political, wilderness, and high level campaigns [of course, high level being level 10]. I think 4E is simple enough too, but man, there's gotta be a better way than either 3 really thick corebooks or the 4E starter set. There ought to be something in the middle, there ought to be a new red and blue box. Wiz0rs, all i'm asking is for ONE TIER, that's not much, is it? Not just kiddies:). As I posted a few posts back, tsr had this deck where you could randomly generate a dungeon, monsters/encounters, and treasure with their deck of cards. I would really like for wotc to make something like this. As I grow into the shadowy twilight of my years :p [i'm in my early 30's], I feel the desire for more fiddly bits when I game. Maybe my imagination needs things to focus on? I would [and did]. It certainly seems that quite a few people would buy such a boardgame for the pieces, but most would want a decent board game as well. It appears the rules would have to be lighter and slightly different from 'regular 4E' in order to get others to buy in. Me? I'm like you; i'd buy it for the parts first [that's why I bought descent]. All right. 1. cost 2. game takes too long 3. less 'board gamey' play I've never actually played descent [like I said, I bought it for the pieces], but I have looked through the rulebook and looked at the character cards, so I can only kinda agree with you. I do think that all three of these things should be avoided in a 4E board game. It did seem to be focused on combat a lot; Does descent even have skills? I'll have to re-read the intructions someday. Yes; boardgamegeek has been down for a few hours as of this writing, and that sucks. I've learned a lot about board games there. I hope their site is okay. The AD&D and D&D games listed under inspiration had more physical elements in them. Plastic minis, paper minis, little cardboard trees, cards, etc... Some of them had different rules [such as the one D&D game that wasn't released in the USA], others had almost the exact same rules [the 'black box' basic D&D that gave you the first FIVE levels instead of three levels like 'red box', paper minis, a color mini sized poster map of zanzer's dungeon...man, they don't make them like they used to]. When boardgamegeek comes back up, I highly recommend checking the links out; I didn't get to play all of them, but I liked 'black box' D&D. Yes; I think 4E is a good framework to build a board game around, and since a lot of people play board games, I figured why not make make a 4E-ish one? As stated above, Neuronphaser has the right of it; a board game AND a basic game seems a good idea to me now that we've been discussing this. This is still kinda hard for me to understand...is what you're saying anything like the following: dread pirate roberts from princess bride; it's a name, but different people? final fantasy; each game is different from the others with similar named characters and archtypes? 1. changing board [would dungeon tiles emulate this?] 2. random monsters and treasure [would monster and treasure cards emulate this?] 3. some randomness, but not too much, and some strategy [would 4E's quick start rules emulate this?] Would various themed expansions be collectible enough? I'm not a fan of random stuff; it's why I only bought a few booster packs. Why would they need to stop making one? Couldn't the board games be considered 'accessories' and people would buy them for the pieces as well as to have a D&D board game? You've brought up some good points! If anybody can sell a game with just as much or more components cheaper than fantasy flight, it would be hasbro. That is still a chunk of change as you point out though. Perhaps if the main game had less stuff but encouraged board gamers to buy the accessories marketed towards the pnp rpg [dungeon tiles, minis, power cards]? Perhaps a $30.00 board game and $30.00 expansions, each having roughly the same amount of stuff in them? [/QUOTE]
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