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Forked Thread: Skill Challenge - I made a *cursed* magic item?
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<blockquote data-quote="Nebulous" data-source="post: 4618392" data-attributes="member: 31465"><p>Forked from: <a href="http://www.enworld.org/forum/showpost.php?postid=4618354" target="_blank"> Skill Challenge - I made a *cursed* magic item? </a></p><p></p><p></p><p></p><p>Lostsoul made a cool cursed rope of climibing through a warped in-game skill challenge. It gave me the idea that 4e could really benefit from a good list of cursed magic items for the DM to introduce. Some can still be beneficial, some can be flatout worthless (and dangerous!). Since some of 4e is a throwback to 1e, it seems appropriate to me that cursed items can worm their way back in for DMs that want them. </p><p></p><p>I think a good template that might could be used is one similar for Artifacts; cursed items are nearly unique, they have personalities, and they have a list of drawbacks and/or advantages. I'll start with a few, but these are completely off the cuff and not thoroughly thought out, it's just brainstorming. </p><p></p><p>Feel free to add you own. </p><p></p><p><em><span style="font-size: 12px">+2 Chainmail Armor of the Fishfriend</span></em></p><p><em><span style="font-size: 12px"></span></em></p><p><em><span style="font-size: 12px"></span></em><span style="font-size: 12px"><span style="font-size: 10px">This chainmail armor has a faint blue-green sheen. It radiates magic as normal, but detecting the presence of the curse raises the DC by 10 (or at the DMs discretion, the curse cannot be found until activated). </span></span></p><p><span style="font-size: 12px"><span style="font-size: 10px"></span></span></p><p><span style="font-size: 12px"><span style="font-size: 10px">The first time the wearer of the armor is submerged in water over her head, the curse manifests. The character is dragged down by sudden weight, Slowed, and suffers a -10 penalty to all swim/athletics checks as the chainmail attempts to swim among the fishes. If removed from the water, the armor returns to normal after a short rest. </span></span></p><p><span style="font-size: 12px"><span style="font-size: 10px"></span></span></p><p><span style="font-size: 12px"><span style="font-size: 10px"></span></span></p><p><span style="font-size: 12px"><span style="font-size: 10px"><em><span style="font-size: 12px">+1 Backbiter Spear</span></em></span></span></p><p><span style="font-size: 12px"><span style="font-size: 10px"><em><span style="font-size: 12px"></span></em></span></span></p><p><span style="font-size: 12px"><span style="font-size: 10px"><em><span style="font-size: 12px"></span></em><span style="font-size: 12px"><span style="font-size: 10px">This hefty spear is ancient in design, with rune-etched wood and a notched blade. It appears primitive in design, but holds a powerful enchantment. It functions normally as a +1 spear, but on a natural roll of 1 it vanishes and instantly rolls a secondary attack against its owner. On a hit, it has struck the PC in the back for the damage it would have inflicted. On a miss, it falls to a random adjacent square. </span></span></span></span></p><p><span style="font-size: 12px"><span style="font-size: 10px"><span style="font-size: 12px"><span style="font-size: 10px"></span></span></span></span></p><p><span style="font-size: 12px"><span style="font-size: 10px"><span style="font-size: 12px"><span style="font-size: 10px">Note: Melting down cursed items for residuum might need its own rule, as players are likely to drop them as soon as possible. </span></span></span></span></p><p><span style="font-size: 12px"><span style="font-size: 10px"><span style="font-size: 12px"><span style="font-size: 10px"></span></span></span></span></p><p><span style="font-size: 12px"><span style="font-size: 10px"></span></span></p><p><span style="font-size: 12px"><span style="font-size: 10px"></span></span></p></blockquote><p></p>
[QUOTE="Nebulous, post: 4618392, member: 31465"] Forked from: [URL="http://www.enworld.org/forum/showpost.php?postid=4618354"] Skill Challenge - I made a *cursed* magic item? [/URL] Lostsoul made a cool cursed rope of climibing through a warped in-game skill challenge. It gave me the idea that 4e could really benefit from a good list of cursed magic items for the DM to introduce. Some can still be beneficial, some can be flatout worthless (and dangerous!). Since some of 4e is a throwback to 1e, it seems appropriate to me that cursed items can worm their way back in for DMs that want them. I think a good template that might could be used is one similar for Artifacts; cursed items are nearly unique, they have personalities, and they have a list of drawbacks and/or advantages. I'll start with a few, but these are completely off the cuff and not thoroughly thought out, it's just brainstorming. Feel free to add you own. [I][SIZE=3]+2 Chainmail Armor of the Fishfriend [/SIZE][/I][SIZE=3][SIZE=2]This chainmail armor has a faint blue-green sheen. It radiates magic as normal, but detecting the presence of the curse raises the DC by 10 (or at the DMs discretion, the curse cannot be found until activated). The first time the wearer of the armor is submerged in water over her head, the curse manifests. The character is dragged down by sudden weight, Slowed, and suffers a -10 penalty to all swim/athletics checks as the chainmail attempts to swim among the fishes. If removed from the water, the armor returns to normal after a short rest. [I][SIZE=3]+1 Backbiter Spear [/SIZE][/I][SIZE=3][SIZE=2]This hefty spear is ancient in design, with rune-etched wood and a notched blade. It appears primitive in design, but holds a powerful enchantment. It functions normally as a +1 spear, but on a natural roll of 1 it vanishes and instantly rolls a secondary attack against its owner. On a hit, it has struck the PC in the back for the damage it would have inflicted. On a miss, it falls to a random adjacent square. Note: Melting down cursed items for residuum might need its own rule, as players are likely to drop them as soon as possible. [/SIZE][/SIZE] [/SIZE][/SIZE] [/QUOTE]
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