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Forked Thread: So, about Expertise...
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<blockquote data-quote="KarinsDad" data-source="post: 4711696" data-attributes="member: 2011"><p>Results of the Encounter:</p><p></p><p>The encounter lasted 8 hours: part of that due to my friend having to read a lot, part of it due to me taking 12 8.5 x 11 notebook pages of notes concerning everything that happened each round.</p><p></p><p>The encounter lasted 18.5 rounds before we called it a night. At that point, the Ravager and 3 Ash Disciples were dead and the Ghoul King had taken 403 points of its 508 hit points.</p><p></p><p>One error I made in creating the PCs is that most PCs did not have melee and ranged attacks, something that most PCs should have. 4E does not lend itself well to this, but a ranged PC should have a way to avoid getting surrounded with no attack types available and a melee PC should have a way to attack at range.</p><p></p><p>I was going to reproduce the combat here, but there is no way I am writing 12 pages of notes. So, I will list the highlights:</p><p></p><p>Round 4: Ravager bloodied.</p><p></p><p>Round 5: The first PC (Wizard) is bloodied. It would have been the Rogue in round 4 except for the fact that his Cloak of Survival stopped a lot of fire damage. It easily stopped 100 or more hit points during the encounter.</p><p></p><p>Round 6: Ravager killed.</p><p></p><p>Round 7: Ash Disciple One bloodied.</p><p></p><p>Round 8: Ash Disciple One killed.</p><p></p><p>Round 9: Ash Disciple Three killed.</p><p></p><p>Round 11: Ash Disciple Two killed.</p><p></p><p>Round 18: Wizard knocked down to -1 due to not being able to save versus ongoing damage for many consecutive rounds and the rest of the team out of heals. This could have easily not occurred, but my friend had the Wizard attack on that round instead of using Second Wind and the Ghoul King teleported to the Wizard, hit him, and then the Wizard went unconscious due to ongoing damage at the beginning of his turn.</p><p></p><p>This fight was not bad except for the Ghoul King part at the end. That was SOOOOO grindy.</p><p></p><p>Note: None of the potions were used. Everyone still had their Second Winds left over at the end because the Cleric had used Divine Vigor (most had used their Second Wind previously). Each PC used up about half of their daily powers and items.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 4711696, member: 2011"] Results of the Encounter: The encounter lasted 8 hours: part of that due to my friend having to read a lot, part of it due to me taking 12 8.5 x 11 notebook pages of notes concerning everything that happened each round. The encounter lasted 18.5 rounds before we called it a night. At that point, the Ravager and 3 Ash Disciples were dead and the Ghoul King had taken 403 points of its 508 hit points. One error I made in creating the PCs is that most PCs did not have melee and ranged attacks, something that most PCs should have. 4E does not lend itself well to this, but a ranged PC should have a way to avoid getting surrounded with no attack types available and a melee PC should have a way to attack at range. I was going to reproduce the combat here, but there is no way I am writing 12 pages of notes. So, I will list the highlights: Round 4: Ravager bloodied. Round 5: The first PC (Wizard) is bloodied. It would have been the Rogue in round 4 except for the fact that his Cloak of Survival stopped a lot of fire damage. It easily stopped 100 or more hit points during the encounter. Round 6: Ravager killed. Round 7: Ash Disciple One bloodied. Round 8: Ash Disciple One killed. Round 9: Ash Disciple Three killed. Round 11: Ash Disciple Two killed. Round 18: Wizard knocked down to -1 due to not being able to save versus ongoing damage for many consecutive rounds and the rest of the team out of heals. This could have easily not occurred, but my friend had the Wizard attack on that round instead of using Second Wind and the Ghoul King teleported to the Wizard, hit him, and then the Wizard went unconscious due to ongoing damage at the beginning of his turn. This fight was not bad except for the Ghoul King part at the end. That was SOOOOO grindy. Note: None of the potions were used. Everyone still had their Second Winds left over at the end because the Cleric had used Divine Vigor (most had used their Second Wind previously). Each PC used up about half of their daily powers and items. [/QUOTE]
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