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Forked Thread: So, about Expertise...
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<blockquote data-quote="AngryPurpleCyclops" data-source="post: 4716715" data-attributes="member: 82732"><p>that's fine, but it does matter quite a bit to the quality of the encounter.</p><p></p><p>No, you're mistaken. No where in the game is there even a hint at this assertion. If I was using a drow priest is the encounter value increased because there are other drow or spiders in it? I changed the monsters to line them up in a synergistic way and make the encounter "themed" but I only had to do this because there are so few monsters at these levels. Changing a creatures type from undead to fire doesn't change it's level or exp pt value. It just increass the pool of monsters from which i could choose. I could just as easily have followed the rules for modifying a creature up or down levels. It's expected monsters will be grouped with other monsters that give it synergies. Hobgoblin phalanx soldier etc. </p><p></p><p> does the term fish in a barrel mean anything to you? Putting a flying creature in a room with a ceiling IS gimping it. This is simply bad encounter design theory on your part. If you put a fire archon with ice creatures is it worth full value?</p><p></p><p>I find myself wondering if even you believe what you are typing. None of this holds water. Not to mention I've seen you post that terrain should be part of encounter design. The monster pool is very thin at level 22-28 for now. I was not adding powers to the monsters I was trying to balance the exp budget with existing monsters and then changing them to fire creatures to make a sensible encounter. If you can't see this I think the reason you think epic is too easy is because you're being too weak as a DM in encounter design. In any event, you can switch out doresian for the 4 efreets (pyresinger, cinderlord and 2 flame striders) and you'll quickly see you're mistaken.</p><p></p><p> no you didn't increase the difficulty. If there was an identical creature with the word fire in the place of earth would it be worth more exp? Increasing the selection of monsters available to the DM doesn't change their value. Suggesting it does is ridiculous. </p><p></p><p>No, the expiriment was good but flawed. You also didn't finish and you gave the paladin and cleric huge advantages. In the encounter I presented the monsters would have put out a lot more damage in concentrated spurts and the party would have felt very threatened. The grindyness is mostly caused by the missing +2 to ATT, which was always my point.</p></blockquote><p></p>
[QUOTE="AngryPurpleCyclops, post: 4716715, member: 82732"] that's fine, but it does matter quite a bit to the quality of the encounter. No, you're mistaken. No where in the game is there even a hint at this assertion. If I was using a drow priest is the encounter value increased because there are other drow or spiders in it? I changed the monsters to line them up in a synergistic way and make the encounter "themed" but I only had to do this because there are so few monsters at these levels. Changing a creatures type from undead to fire doesn't change it's level or exp pt value. It just increass the pool of monsters from which i could choose. I could just as easily have followed the rules for modifying a creature up or down levels. It's expected monsters will be grouped with other monsters that give it synergies. Hobgoblin phalanx soldier etc. does the term fish in a barrel mean anything to you? Putting a flying creature in a room with a ceiling IS gimping it. This is simply bad encounter design theory on your part. If you put a fire archon with ice creatures is it worth full value? I find myself wondering if even you believe what you are typing. None of this holds water. Not to mention I've seen you post that terrain should be part of encounter design. The monster pool is very thin at level 22-28 for now. I was not adding powers to the monsters I was trying to balance the exp budget with existing monsters and then changing them to fire creatures to make a sensible encounter. If you can't see this I think the reason you think epic is too easy is because you're being too weak as a DM in encounter design. In any event, you can switch out doresian for the 4 efreets (pyresinger, cinderlord and 2 flame striders) and you'll quickly see you're mistaken. no you didn't increase the difficulty. If there was an identical creature with the word fire in the place of earth would it be worth more exp? Increasing the selection of monsters available to the DM doesn't change their value. Suggesting it does is ridiculous. No, the expiriment was good but flawed. You also didn't finish and you gave the paladin and cleric huge advantages. In the encounter I presented the monsters would have put out a lot more damage in concentrated spurts and the party would have felt very threatened. The grindyness is mostly caused by the missing +2 to ATT, which was always my point. [/QUOTE]
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