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Forked Thread: So, about Expertise...
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<blockquote data-quote="KarinsDad" data-source="post: 4717100" data-attributes="member: 2011"><p>Repeating this statement multiple times does not make it any more accurate. It's still wrong.</p><p></p><p>According to your logic here, the Ghoul King is gimped as written in the MM because that's how I used it. <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /></p><p></p><p>You really should look up the word gimp. "You keep using that word. I do not think it means what you think it means". <img src="http://www.enworld.org/forum/images/smilies/glasses.png" class="smilie" loading="lazy" alt="B-)" title="Glasses B-)" data-shortname="B-)" /></p><p></p><p>The only thing I seriously gimped here was the PCs, but you are unwilling to accept fact.</p><p></p><p>Next time, you spend the hours creating the PCs and the hours running the encounter and I will negatively critique your effort.</p><p></p><p>In the meantime, I will use your suggestion on the flying Ravager because it makes sense.</p><p></p><p>I will totally ignore your suggestion on the other creatures waiting for the Ghoul King's main power to recharge before attacking, and your suggestion on the Ghoul King teleporting away without attacking anyone to get rid of a mark (attacking the Paladin is more productive than attacking nobody) because both of those suggestions extend the length of a very long combat and make it even more grindy. If that is how you want to play your games, fine. Don't expect anyone else to want that.</p><p></p><p>If anything, this experiment showed me that the best tactics of the NPCs is to attack as quickly and strongly and effectively as possible, especially at higher levels. Anything else like trying to stay away from the PCs just grinds out the encounter and makes it less fun and less threatening.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 4717100, member: 2011"] Repeating this statement multiple times does not make it any more accurate. It's still wrong. According to your logic here, the Ghoul King is gimped as written in the MM because that's how I used it. :lol: You really should look up the word gimp. "You keep using that word. I do not think it means what you think it means". B-) The only thing I seriously gimped here was the PCs, but you are unwilling to accept fact. Next time, you spend the hours creating the PCs and the hours running the encounter and I will negatively critique your effort. In the meantime, I will use your suggestion on the flying Ravager because it makes sense. I will totally ignore your suggestion on the other creatures waiting for the Ghoul King's main power to recharge before attacking, and your suggestion on the Ghoul King teleporting away without attacking anyone to get rid of a mark (attacking the Paladin is more productive than attacking nobody) because both of those suggestions extend the length of a very long combat and make it even more grindy. If that is how you want to play your games, fine. Don't expect anyone else to want that. If anything, this experiment showed me that the best tactics of the NPCs is to attack as quickly and strongly and effectively as possible, especially at higher levels. Anything else like trying to stay away from the PCs just grinds out the encounter and makes it less fun and less threatening. [/QUOTE]
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