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Forked Thread: So, about Expertise...
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<blockquote data-quote="AngryPurpleCyclops" data-source="post: 4717624" data-attributes="member: 82732"><p>Forked from: <a href="http://www.enworld.org/forum/showpost.php?postid=4717612" target="_blank"> So, about Expertise... </a></p><p></p><p>I'm going to run 1 or more experimental encounters at epic level to test the theory that epic is too easy. I wanted to discuss my experiment design in here before I went off and actually do the work, so that we get a fair and solid experiment. I'll post the results.</p><p></p><p>I'm going to have 5 players build level 22 pc's.</p><p>I'm going to restrict the feats, powers, items and classes to PHB 1 only so that I don't have to worry too much about power creep. I might allow each player to take one magic item from the adventurers vault, just to widen their choices some.</p><p></p><p>I'm going to design 4-5 encounters in the N+2 to N+4 range. </p><p></p><p>the pc's will not have prior knowledge of the encounter composition.</p><p></p><p>I think I'll give each level 22 pc his choice of 8 magic items. This is less than pc's might expect to acquire in a career but more than double the suggested starting allotment for pc's starting at high level. </p><p>A choice of one of these arrays for magic item level:</p><p> (24, 22, 22, 21, 20, 19, 17, 15) or (23, 23, 22, 21, 20, 20, 16, 15) substituting a lower level item in a higher level item slot is fine. Each pc will also receive 1 potion of vitality. </p><p></p><p>If I decide to use one encounter only I'm going to subtract 3 surges from each player and randomly have pc's roll to expend 1 item daily and 1 daily power from each pc to simulate that encounters are cumulative and there will often be previous wear and tear on the pc's prior to entering an encounter. Each pc will also roll a d6 and lose his AP on a 1 or a 2. Alternatively I might have the pc's play an N+2 encounter, short rest and play an N+3 encounter. I think these two will have similar effects on the party but my random subtraction will obviously be much easier from a workload stand point. </p><p></p><p>I might try a second experiment with the +2 math allowed for each pc. No feat taken, just give all pc's +2 to all ATT's at level 16. I'll definitely do this if the initial test kills one or more pc's.</p><p></p><p>I'm very interested in hearing what others think of the variables I'm choosing for the experiment. Namely, random power removal, magic item levels, and encounter levels. </p><p></p><p>Thanks,</p><p>Bo</p></blockquote><p></p>
[QUOTE="AngryPurpleCyclops, post: 4717624, member: 82732"] Forked from: [url=http://www.enworld.org/forum/showpost.php?postid=4717612] So, about Expertise... [/url] I'm going to run 1 or more experimental encounters at epic level to test the theory that epic is too easy. I wanted to discuss my experiment design in here before I went off and actually do the work, so that we get a fair and solid experiment. I'll post the results. I'm going to have 5 players build level 22 pc's. I'm going to restrict the feats, powers, items and classes to PHB 1 only so that I don't have to worry too much about power creep. I might allow each player to take one magic item from the adventurers vault, just to widen their choices some. I'm going to design 4-5 encounters in the N+2 to N+4 range. the pc's will not have prior knowledge of the encounter composition. I think I'll give each level 22 pc his choice of 8 magic items. This is less than pc's might expect to acquire in a career but more than double the suggested starting allotment for pc's starting at high level. A choice of one of these arrays for magic item level: (24, 22, 22, 21, 20, 19, 17, 15) or (23, 23, 22, 21, 20, 20, 16, 15) substituting a lower level item in a higher level item slot is fine. Each pc will also receive 1 potion of vitality. If I decide to use one encounter only I'm going to subtract 3 surges from each player and randomly have pc's roll to expend 1 item daily and 1 daily power from each pc to simulate that encounters are cumulative and there will often be previous wear and tear on the pc's prior to entering an encounter. Each pc will also roll a d6 and lose his AP on a 1 or a 2. Alternatively I might have the pc's play an N+2 encounter, short rest and play an N+3 encounter. I think these two will have similar effects on the party but my random subtraction will obviously be much easier from a workload stand point. I might try a second experiment with the +2 math allowed for each pc. No feat taken, just give all pc's +2 to all ATT's at level 16. I'll definitely do this if the initial test kills one or more pc's. I'm very interested in hearing what others think of the variables I'm choosing for the experiment. Namely, random power removal, magic item levels, and encounter levels. Thanks, Bo [/QUOTE]
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