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Forked Thread: So, about Expertise...
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<blockquote data-quote="AngryPurpleCyclops" data-source="post: 4718637" data-attributes="member: 82732"><p>I could do that but I think I prefer to control the encounter design for several reasons. 1st I don't really want any N or N+1 encounters because they're sort of a waste of time with regard to measuring "challenge". Second, sometimes the published mods have a ridiculous encounter that will call into question the results. Third, with a published adventure there's a greater chance of prior knowledge.</p><p></p><p>I was out running errands today and it occurred to me that since this will take a lot of man hours played out (especially if I play 3 encounters possibly twice if I go back and do it again with the +2 math correction) maybe the way to do it is play by post. I could update a map and status chart on the web every round and the players would each basically need to make one post per round. I work from home and build online database applications so I can handle posting 5 times per round pretty easily. I figure as long as everyone who was interested in contributing has regular access to their email throughout the day it would only take them 10-15 minutes a day to get through 2-3 rounds. You read what has happened before you and you take your actions. I'll put a dice roller online on the same page as the map and give everyone playing their own password so that no one can write to the dice roll file who isn't the active player.</p><p></p><p>there are a lot of posters on this site who make more than 3 posts a day (there's a synergy issue in that you might be waiting for someone else to act otherwise I would think we could get 4-5 rounds a day) anyone interested in being a pc?</p><p></p><p>karinsdad? keterys? planesailing?</p></blockquote><p></p>
[QUOTE="AngryPurpleCyclops, post: 4718637, member: 82732"] I could do that but I think I prefer to control the encounter design for several reasons. 1st I don't really want any N or N+1 encounters because they're sort of a waste of time with regard to measuring "challenge". Second, sometimes the published mods have a ridiculous encounter that will call into question the results. Third, with a published adventure there's a greater chance of prior knowledge. I was out running errands today and it occurred to me that since this will take a lot of man hours played out (especially if I play 3 encounters possibly twice if I go back and do it again with the +2 math correction) maybe the way to do it is play by post. I could update a map and status chart on the web every round and the players would each basically need to make one post per round. I work from home and build online database applications so I can handle posting 5 times per round pretty easily. I figure as long as everyone who was interested in contributing has regular access to their email throughout the day it would only take them 10-15 minutes a day to get through 2-3 rounds. You read what has happened before you and you take your actions. I'll put a dice roller online on the same page as the map and give everyone playing their own password so that no one can write to the dice roll file who isn't the active player. there are a lot of posters on this site who make more than 3 posts a day (there's a synergy issue in that you might be waiting for someone else to act otherwise I would think we could get 4-5 rounds a day) anyone interested in being a pc? karinsdad? keterys? planesailing? [/QUOTE]
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