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Forked Thread: spot checks, range?
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<blockquote data-quote="Herzog" data-source="post: 4851691" data-attributes="member: 25696"><p>Spot checks in relation to the start of an encounter are made to determine which of the parties is aware of the other before the other side is aware of them.....</p><p> </p><p>If I'm not mistaken, size modifiers come into play there.</p><p> </p><p>Whether your eventual result is 10 or -100 does not really matter. There is no fixed DC to roll against, you compare your result to that of the opponent. Which also means distance becomes irrelevant, since you both have the same distance modifier....</p><p> </p><p>I've had a discussion before discussing the possibility to use spot checks to determine starting encounter distance in open fields.</p><p>In that case, it's best to set a fixed DC (like '0'), let the players make their spot roll (I've got 25!) and multiply that number by 10 (250!).</p><p> </p><p>That will be 'when' the opponents become aware of eachother and you can start the encounter. This is to avoid all encounters starting at 30 foot, making long range bow attacks useless....</p><p> </p><p>Of course, that's house rule territory. Normally, the opposed spot checks determine when one side becomes aware of the other, and only when that side decides to hide while approaching do you get spot vs hide checks (which include the distance modifier)</p></blockquote><p></p>
[QUOTE="Herzog, post: 4851691, member: 25696"] Spot checks in relation to the start of an encounter are made to determine which of the parties is aware of the other before the other side is aware of them..... If I'm not mistaken, size modifiers come into play there. Whether your eventual result is 10 or -100 does not really matter. There is no fixed DC to roll against, you compare your result to that of the opponent. Which also means distance becomes irrelevant, since you both have the same distance modifier.... I've had a discussion before discussing the possibility to use spot checks to determine starting encounter distance in open fields. In that case, it's best to set a fixed DC (like '0'), let the players make their spot roll (I've got 25!) and multiply that number by 10 (250!). That will be 'when' the opponents become aware of eachother and you can start the encounter. This is to avoid all encounters starting at 30 foot, making long range bow attacks useless.... Of course, that's house rule territory. Normally, the opposed spot checks determine when one side becomes aware of the other, and only when that side decides to hide while approaching do you get spot vs hide checks (which include the distance modifier) [/QUOTE]
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