Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
Forked Thread: Star Wars Saga issues and 4e
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Imaro" data-source="post: 4480952" data-attributes="member: 48965"><p>Uhmm, a few counter-counter points...</p><p></p><p>1. I think you are totally mistaken about how Move Object works...the UtF check DC is determined by the size of the object. The size of the object determines damage, page 98...to clarify a DC of 15 <strong>or higher</strong> is required to move a medium object...a medium object does 2d6 points of damage no matter how high your roll is. Just because you roll higher doesn't make it do the damage of a Huge or Gargantuan object. The only thing that increases damage is spending a force point. Also remember the size of the object determines how many targets it can actually affect...A medium object can only attack one 5 foot square.</p><p></p><p>2. Yes, but it is inherently limited by what objects are available. In other words if you stage every fight with a truckload of Huge objects...you want your jedi with this power to devastate multiple enemies. Otherwise you don't. I mean without a force point you need to have a large size object or bigger to do more damage than a lightsaber.</p><p></p><p>3. Ok, you just did 2D6 damage to two stormtroopers, A little better than you could have done with your lightsaber, and it hits 2 instead of one...but you have a better chance of actually killing one if you use the lightsaber. Not seeing how this is a killer power. Honestly Force Slam is better for taking people down.</p><p></p><p></p><p></p><p>No, you're spending two feats so that you can hide...or not even enter a combat and give your allies a bonus. I don't think a feat is that high of a cost to basically up everyone in the party and make it so that you don't have to suffer any (or minimal risk).</p><p></p><p></p><p></p><p></p><p>I was just giving you the off the top of my head ways to make your character more durable, and that armor helps alot at the lower levels. Honestly there are plenty of ways to make a more durable and combat oriented character...if you are willing to use the multi-class rules to their full extent...you even have control on how combat vs. socially adept your noble is. </p><p></p><p></p><p></p><p></p><p>Because the jedi trees are just full of awesome at the lower levels...not. Honestly look at some of the starting talents for jedi, they're very situational and aren't that power...actually I think the talents are pretty well balanced, with only a few at most that could be considered above the norm. </p><p>Merrick, honestly I get the SWSE game you played in was combat-heavy...well then it seems to reason that a straight noble will be at a disadvantage in that type of game. Luckily SWSE gives you the tools to adjust your character quite easily to this siituation.</p><p></p><p>Again, as I said before...IMO, compared to the issues I have with 4e...this is trivial. I can easily adjust the amount of Second Winds a character has in my game to reflect the feel I want. I don't see this as that big of an issue compared to how well it does everything else 4e doesn't do well (all IMO of course) </p><p></p><p>SIDE NOTE: Also just wanted to say that honestly I think the condition track in SWSE is just an elegant and streamlined mechanic.</p></blockquote><p></p>
[QUOTE="Imaro, post: 4480952, member: 48965"] Uhmm, a few counter-counter points... 1. I think you are totally mistaken about how Move Object works...the UtF check DC is determined by the size of the object. The size of the object determines damage, page 98...to clarify a DC of 15 [B]or higher[/B] is required to move a medium object...a medium object does 2d6 points of damage no matter how high your roll is. Just because you roll higher doesn't make it do the damage of a Huge or Gargantuan object. The only thing that increases damage is spending a force point. Also remember the size of the object determines how many targets it can actually affect...A medium object can only attack one 5 foot square. 2. Yes, but it is inherently limited by what objects are available. In other words if you stage every fight with a truckload of Huge objects...you want your jedi with this power to devastate multiple enemies. Otherwise you don't. I mean without a force point you need to have a large size object or bigger to do more damage than a lightsaber. 3. Ok, you just did 2D6 damage to two stormtroopers, A little better than you could have done with your lightsaber, and it hits 2 instead of one...but you have a better chance of actually killing one if you use the lightsaber. Not seeing how this is a killer power. Honestly Force Slam is better for taking people down. No, you're spending two feats so that you can hide...or not even enter a combat and give your allies a bonus. I don't think a feat is that high of a cost to basically up everyone in the party and make it so that you don't have to suffer any (or minimal risk). I was just giving you the off the top of my head ways to make your character more durable, and that armor helps alot at the lower levels. Honestly there are plenty of ways to make a more durable and combat oriented character...if you are willing to use the multi-class rules to their full extent...you even have control on how combat vs. socially adept your noble is. Because the jedi trees are just full of awesome at the lower levels...not. Honestly look at some of the starting talents for jedi, they're very situational and aren't that power...actually I think the talents are pretty well balanced, with only a few at most that could be considered above the norm. Merrick, honestly I get the SWSE game you played in was combat-heavy...well then it seems to reason that a straight noble will be at a disadvantage in that type of game. Luckily SWSE gives you the tools to adjust your character quite easily to this siituation. Again, as I said before...IMO, compared to the issues I have with 4e...this is trivial. I can easily adjust the amount of Second Winds a character has in my game to reflect the feel I want. I don't see this as that big of an issue compared to how well it does everything else 4e doesn't do well (all IMO of course) SIDE NOTE: Also just wanted to say that honestly I think the condition track in SWSE is just an elegant and streamlined mechanic. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Forked Thread: Star Wars Saga issues and 4e
Top