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Forked Thread: Star Wars Saga issues and 4e
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<blockquote data-quote="Majoru Oakheart" data-source="post: 4481051" data-attributes="member: 5143"><p>That's not what it says. It says: "The result of the check determines the MAXIMUM size of the target you can lift(see below)....You can hurl the target at another target within range...BOTH targets take damage determined by your Use the Force check."</p><p></p><p>Notice, it says damage determined by your Use the Force check, not by the size of the object. It also says both targets take the damage.</p><p></p><p></p><p></p><p>In exchange for...you know, hiding and not being able to be useful. This seems like a great trade-off for a bonus that has nearly no effect on combat.</p><p></p><p></p><p></p><p>Umm, Deflect and Block are not that useful? Must be playing a different game than me as the combination of the 2 has caused all the Jedi in my game to basically never get hit...ever.</p><p></p><p></p><p>So far I haven't seen it do anything better than 4e. I liked the system when I read it because it was so much better than 3.5e. However, since playing 4e, all I can see are the issues in SAGA Edition. Which are pretty much a HUGE imbalance between the classes and NPCs and monsters who are not able to pose a significant challenge to the PCs unless they are at least 5-10 levels above the PCs. And even then, if they aren't Jedi, they are probably still dead.</p><p></p><p></p><p>It's normally very slow. I find that most enemies either die without ever going down the condition track or die after going one step down the condition track. It has next to zero effect on most combats and is often a pain to remember and keep track of since I have to look up the damage threshold of the enemy each time they take damage and remember to apply the modifier to their Reflex Defense and Attack rolls on the players turns and their turns respectively.</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 4481051, member: 5143"] That's not what it says. It says: "The result of the check determines the MAXIMUM size of the target you can lift(see below)....You can hurl the target at another target within range...BOTH targets take damage determined by your Use the Force check." Notice, it says damage determined by your Use the Force check, not by the size of the object. It also says both targets take the damage. In exchange for...you know, hiding and not being able to be useful. This seems like a great trade-off for a bonus that has nearly no effect on combat. Umm, Deflect and Block are not that useful? Must be playing a different game than me as the combination of the 2 has caused all the Jedi in my game to basically never get hit...ever. So far I haven't seen it do anything better than 4e. I liked the system when I read it because it was so much better than 3.5e. However, since playing 4e, all I can see are the issues in SAGA Edition. Which are pretty much a HUGE imbalance between the classes and NPCs and monsters who are not able to pose a significant challenge to the PCs unless they are at least 5-10 levels above the PCs. And even then, if they aren't Jedi, they are probably still dead. It's normally very slow. I find that most enemies either die without ever going down the condition track or die after going one step down the condition track. It has next to zero effect on most combats and is often a pain to remember and keep track of since I have to look up the damage threshold of the enemy each time they take damage and remember to apply the modifier to their Reflex Defense and Attack rolls on the players turns and their turns respectively. [/QUOTE]
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