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Forked Thread: Star Wars Saga issues and 4e
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<blockquote data-quote="Imaro" data-source="post: 4481112" data-attributes="member: 48965"><p>You are correct, though I did warn Merrick, before we started this discussion I didn't have my books with me and this stuff was off the top of my head. So yes, I can make a mistake.</p><p></p><p></p><p></p><p></p><p></p><p>Isn't this what he said he wanted to do? What exactly are you arguing here? And I wouldn't say a bonus you can give every member in the party has "nearly no effect on combat"...but ok, I guess it's an opinion thing.</p><p></p><p></p><p></p><p> Try auto-fire & grenades, especially when fighting multiple stormtroopers...suddenly Deflect and Block aren't all that great. These are things you're average stormtrooper can use, and there's no reason a Jedi shouldn't be taking damage because of these two powers. </p><p></p><p> The GM in Star Wars has to tailor his encounters for his group, and IMHO, this makes it so much more interesting than the one size fits all encounter design. I like for my players to come up with cool stuff it challenges me as a GM...and they like when I challenge them as well. YMMV of course.</p><p></p><p></p><p></p><p></p><p>What are you talking about? Heroic classes? Non-Heroic classes...combining them? This seems like a really broad statement that doesn't have a specific point. Please expound or give an example so I can better understand what the imbalance is. </p><p></p><p>The other funny thing is that most of the people above are arguing SWSE is too deadly...yet you're arguing it's a cake walk. There seems like there's a pretty big disparity there.</p><p></p><p></p><p></p><p></p><p>Yeah...it's suppose to be... kinda slow. It represents conditions as in things that affect you short term or long term over time...It's not suppose to be more HP's. It also gives you minuses...but since above you claim bonuses are useless...I gues penalties don't matter either...I guess. Yeah it's way more of a pain to keep track of than the bloodied, marked, recharge etc. abilities with differing effects that PC's and numerous monsters have in a 4e game.<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" /></p></blockquote><p></p>
[QUOTE="Imaro, post: 4481112, member: 48965"] You are correct, though I did warn Merrick, before we started this discussion I didn't have my books with me and this stuff was off the top of my head. So yes, I can make a mistake. Isn't this what he said he wanted to do? What exactly are you arguing here? And I wouldn't say a bonus you can give every member in the party has "nearly no effect on combat"...but ok, I guess it's an opinion thing. Try auto-fire & grenades, especially when fighting multiple stormtroopers...suddenly Deflect and Block aren't all that great. These are things you're average stormtrooper can use, and there's no reason a Jedi shouldn't be taking damage because of these two powers. The GM in Star Wars has to tailor his encounters for his group, and IMHO, this makes it so much more interesting than the one size fits all encounter design. I like for my players to come up with cool stuff it challenges me as a GM...and they like when I challenge them as well. YMMV of course. What are you talking about? Heroic classes? Non-Heroic classes...combining them? This seems like a really broad statement that doesn't have a specific point. Please expound or give an example so I can better understand what the imbalance is. The other funny thing is that most of the people above are arguing SWSE is too deadly...yet you're arguing it's a cake walk. There seems like there's a pretty big disparity there. Yeah...it's suppose to be... kinda slow. It represents conditions as in things that affect you short term or long term over time...It's not suppose to be more HP's. It also gives you minuses...but since above you claim bonuses are useless...I gues penalties don't matter either...I guess. Yeah it's way more of a pain to keep track of than the bloodied, marked, recharge etc. abilities with differing effects that PC's and numerous monsters have in a 4e game.:confused: [/QUOTE]
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