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Forked Thread: Star Wars: WEG D6 v. Saga/D20?
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<blockquote data-quote="ValhallaGH" data-source="post: 4616980" data-attributes="member: 41187"><p>And expressed as you have done so, that's a useful point to make. That the fundamental assumptions of character development are different. WEG's game allowed a character to progress specifically or in a more general manner, while the Saga edition utilizes an across-the-board advancement where characters get better at everything as they advance.</p><p></p><p>I'm getting the impression that the fundamental assumptions of character <em>generation</em> are pretty similar. Specifically, a starting character can either be a capable generalist, with a few specialties but nothing stellar, or they can be a specialist with amazing capability in one area and limited capability in other areas.</p><p></p><p></p><p>To <strong>JediSoth</strong>, I can state that I've yet to have a Saga game feel like D&D. The vastly different mechanics, tone, style, and adventure types really remove a lot of that D&D feeling of "kill things and take their stuff." My groups have had some of that (I went for a long time asking if the fallen foes had grenades, since grenades are fantastic and we never found shops), but even then it felt like money-grubbing space-farers, not mercenary adventurers.</p></blockquote><p></p>
[QUOTE="ValhallaGH, post: 4616980, member: 41187"] And expressed as you have done so, that's a useful point to make. That the fundamental assumptions of character development are different. WEG's game allowed a character to progress specifically or in a more general manner, while the Saga edition utilizes an across-the-board advancement where characters get better at everything as they advance. I'm getting the impression that the fundamental assumptions of character [i]generation[/i] are pretty similar. Specifically, a starting character can either be a capable generalist, with a few specialties but nothing stellar, or they can be a specialist with amazing capability in one area and limited capability in other areas. To [b]JediSoth[/b], I can state that I've yet to have a Saga game feel like D&D. The vastly different mechanics, tone, style, and adventure types really remove a lot of that D&D feeling of "kill things and take their stuff." My groups have had some of that (I went for a long time asking if the fallen foes had grenades, since grenades are fantastic and we never found shops), but even then it felt like money-grubbing space-farers, not mercenary adventurers. [/QUOTE]
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Forked Thread: Star Wars: WEG D6 v. Saga/D20?
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