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Forked Thread: Star Wars: WEG D6 v. Saga/D20?
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<blockquote data-quote="Donovan Morningfire" data-source="post: 4618085" data-attributes="member: 39532"><p>Well, it's good in theory, but if you've got a character in SWd6 that has a 10D blasters skill, and only needs to get a 15 or better on his dice to shoot someone, it can lead to some very over-the-top scenarios the likes of which you'd see in a B-movie action flick, as well as making some players (namely the ones that didn't hyper-specialize) feel like second-stringers as they watch that one character dominate the scene. Gets even worse with Force Powers, since you can use them as often as you like and generally without a penalty if you fail.</p><p></p><p>One thing about the d6 system, and this was allegedly stated by Bill Slavicsek (one of the designers of the game), was that it wasn't really designed for long-term campaigns. Instead, the intent was that you'd make a character, play them through a story arc (roughly 8 to 12 sessions), then retire the character and then roll up a new one. But when you've got characters that have been in play for several months, the sky is the limit.</p><p></p><p>Some folks may like those kinds of "over-the-top superheroic" characters, others don't. As with any RPG, each gamer's mileage will vary.</p></blockquote><p></p>
[QUOTE="Donovan Morningfire, post: 4618085, member: 39532"] Well, it's good in theory, but if you've got a character in SWd6 that has a 10D blasters skill, and only needs to get a 15 or better on his dice to shoot someone, it can lead to some very over-the-top scenarios the likes of which you'd see in a B-movie action flick, as well as making some players (namely the ones that didn't hyper-specialize) feel like second-stringers as they watch that one character dominate the scene. Gets even worse with Force Powers, since you can use them as often as you like and generally without a penalty if you fail. One thing about the d6 system, and this was allegedly stated by Bill Slavicsek (one of the designers of the game), was that it wasn't really designed for long-term campaigns. Instead, the intent was that you'd make a character, play them through a story arc (roughly 8 to 12 sessions), then retire the character and then roll up a new one. But when you've got characters that have been in play for several months, the sky is the limit. Some folks may like those kinds of "over-the-top superheroic" characters, others don't. As with any RPG, each gamer's mileage will vary. [/QUOTE]
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Forked Thread: Star Wars: WEG D6 v. Saga/D20?
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